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MapNodes Github Actions

This is the plugin that handles the games that Year4000 runs. There is a submodule within this project so its recommended to clone the repo with the following command. With this in mind you should also have SSH keys linked with your GitHub account.

git clone --recursive git@github.com:Year4000/MapNodes.git

Modules

The application is broken into modules that are seperated into their own tasks; bridge, core, and sponge.

Bridge

The bridge is the underlying bindings from the platform in this case java to the game engine javascript. We are using the V8 engine as the JavaScript engine.

Core

The core is the main game engine, where most of of the game engine is in JavaScript. While the other languages are shared code for other modules.

Sponge

This is the implementation of the game engine bindings for the Sponge platform.

Building

Gradle

To compile the project we use Gradle and this project contains gradlew. You can compile the entire project with a single command.

./gradlew

Docker

To build the Docker image all you need to do is run the command with docker-compose. Docker compose will build the image with the needed tags and environment vars. You must also have the compiled version of MapNodes before you can build the Docker image.

docker-compose build

Running / Development

Maps

We have included a git submodule for the maps in the directory run/maps. You do not have to keep this directory up to date unless you are testing maps. Though you do have to have the submodule inited and updated before you run the development Docker image.

git submodule init && git submodule update

Docker

We use Docker to test the MapNodes plugin. We have added a gradle task that will build the project and run the docker-compose image.

./gradlew runDocker

License

MapNodes is copyright © 2019 Year4000

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This is the plugin that handles the games that Year4000 runs.

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Languages

  • JavaScript 59.9%
  • Java 39.1%
  • Dockerfile 1.0%