Example of how to use Scripting Bridge (via LuaCocoa) to control and automate Xcode for the purposes of automated on-device iOS testing
Lua Objective-C
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Classes
MySampleProject.xcodeproj
Resources-iPad
Shaders
MainWindow.xib
MySampleProject-Info copy.plist
MySampleProject-Info.plist
MySampleProjectViewController.xib
MySampleProject_Prefix.pch
README.txt
ScriptingBridge_Xcode.lua
ScriptingBridge_Xcode4_broken.lua
ScriptingBridge_iOSSimulatorQuit.lua
main.m

README.txt

Example of how to use Scripting Bridge (via LuaCocoa) to control and automate Xcode for the purposes of automated on-device iOS testing

http://playcontrol.net/ewing/jibberjabber/automated-mobile-test-part2.html