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Fix changelog links cause Kamran forgot how Markdown works
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kamranayub committed Sep 8, 2016
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Expand Up @@ -6,23 +6,23 @@ This project adheres to [Semantic Versioning](http://semver.org/).
## [Unreleased]

### Breaking Changes
- Refactored and modified Sound API ([https://github.com/excaliburjs/Excalibur/issues/644](#644))
- Refactored and modified Sound API ([#644](https://github.com/excaliburjs/Excalibur/issues/644))
- `Sound.setData` now returns a Promise which differs from previous API
- Removed internal `FallbackAudio` and `Sound` classes and replaced with single `Sound` class
- Added `AudioTagInstance` and `WebAudioInstance` internal classes

### Added
- `ex.Promise.join(Promise[])` support (in addition to `...promises` support) ([https://github.com/excaliburjs/Excalibur/issues/642](#642))
- Moved build artifacts to separate [excalibur-dist](https://github.com/excaliburjs/excalibur-dist) repository ([https://github.com/excaliburjs/Excalibur/issues/648](#648))
- `ex.Events` namespace and typed event handler `.on(...)` overloads for default events on core excalibur objects ([https://github.com/excaliburjs/Excalibur/issues/639](#639))
- `ex.Promise.join(Promise[])` support (in addition to `...promises` support) ([#642](https://github.com/excaliburjs/Excalibur/issues/642))
- Moved build artifacts to separate [excalibur-dist](https://github.com/excaliburjs/excalibur-dist) repository ([#648](https://github.com/excaliburjs/Excalibur/issues/648))
- `ex.Events` namespace and typed event handler `.on(...)` overloads for default events on core excalibur objects ([#639](https://github.com/excaliburjs/Excalibur/issues/639))

### Fixed
- `Actor.actions.fade` properly supporting fading between 0 and 1 and vice versa ([https://github.com/excaliburjs/Excalibur/issues/640](#640))
- Fix issues with audio offset tracking and muting while game is invisible ([https://github.com/excaliburjs/Excalibur/issues/644](#644))
- `Actor.getHeight()` and `Actor.getWidth()` now take into account parent scaling ([https://github.com/excaliburjs/Excalibur/issues/645](#645))
- `Actor.debugDraw` now works properly for child actors ([https://github.com/excaliburjs/Excalibur/issues/505](#505), [https://github.com/excaliburjs/Excalibur/issues/645](#645))
- Sprite culling was double scaling calculations ([https://github.com/excaliburjs/Excalibur/issues/646](#646))
- Fix negative zoom sprite culling ([https://github.com/excaliburjs/Excalibur/issues/539](#539))
- `Actor.actions.fade` properly supporting fading between 0 and 1 and vice versa ([#640](https://github.com/excaliburjs/Excalibur/issues/640))
- Fix issues with audio offset tracking and muting while game is invisible ([#644](https://github.com/excaliburjs/Excalibur/issues/644))
- `Actor.getHeight()` and `Actor.getWidth()` now take into account parent scaling ([#645](https://github.com/excaliburjs/Excalibur/issues/645))
- `Actor.debugDraw` now works properly for child actors ([#505](https://github.com/excaliburjs/Excalibur/issues/505), [#645](https://github.com/excaliburjs/Excalibur/issues/645))
- Sprite culling was double scaling calculations ([#646](https://github.com/excaliburjs/Excalibur/issues/646))
- Fix negative zoom sprite culling ([#539](https://github.com/excaliburjs/Excalibur/issues/539))

## [0.7.0] - 2016-08-29
### Breaking Changes
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