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😢 Le sigh, I'm silly actually fixing images
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eonarheim committed Dec 22, 2015
1 parent d24ee28 commit 5688992
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Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion src/engine/Actor.ts
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Expand Up @@ -49,7 +49,7 @@ module ex {
* An [[Actor|actor]] has a basic lifecycle that dictacts how it is initialized, updated, and drawn. Once an actor is part of a
* [[Scene|scene]], it will follow this lifecycle.
*
* ![Actor Lifecycle](/assets/images/docs/ActorLifeCycle.png)
* ![Actor Lifecycle](/assets/images/docs/ActorLifecycle.png)
*
* ## Extending actors
*
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2 changes: 1 addition & 1 deletion src/engine/Engine.ts
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Expand Up @@ -177,7 +177,7 @@ module ex {
* scene. Only one [[Scene]] can be active at once, the engine does not update/draw any other
* scene, which means any actors will not be updated/drawn if they are part of a deactivated scene.
*
* ![Engine Lifecycle](/assets/images/docs/EngineLifeCycle.png)
* ![Engine Lifecycle](/assets/images/docs/EngineLifecycle.png)
*
* **Scene Graph**
*
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2 changes: 1 addition & 1 deletion src/engine/Scene.ts
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Expand Up @@ -68,7 +68,7 @@ module ex {
* A [[Scene|scene]] has a basic lifecycle that dictacts how it is initialized, updated, and drawn. Once a [[Scene|scene]] is added to
* the [[Engine|engine]] it will follow this lifecycle.
*
* ![Scene Lifecycle](/assets/images/docs/SceneLifeCycle.png)
* ![Scene Lifecycle](/assets/images/docs/SceneLifecycle.png)
*
* ## Extending scenes
*
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