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chore prep changelog
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eonarheim committed Jan 26, 2024
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All notable changes to this project will be documented in this file.
This project adheres to [Semantic Versioning](http://semver.org/).


## [Unreleased]

### Breaking Changes
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### Added

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-

### Fixed

- Fixed issue where pointer events did not work properly when using [[ScreenElement]]s
- Fixed issue where debug draw was not accurate when using *AndFill suffixed [[DisplayMode]]s
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### Updates

-

### Changed

- Changed a rough edge in the `ex.Material` API, if a material was created with a constructor it was lazily initialized. However this causes confusion because now the two ways of creating a material behave differently (the shader is not available immediately on the lazy version). Now `ex.Material` requires the GL graphics context to make sure it always works the same.
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## [v0.28.7]

### Breaking Changes

-

### Deprecated

-

### Added

-

### Fixed

- Fixed issue where pointer events did not work properly when using [[ScreenElement]]s
- Fixed issue where debug draw was not accurate when using *AndFill suffixed [[DisplayMode]]s

### Updates

-

### Changed

- Changed a rough edge in the `ex.Material` API, if a material was created with a constructor it was lazily initialized. However this causes confusion because now the two ways of creating a material behave differently (the shader is not available immediately on the lazy version). Now `ex.Material` requires the GL graphics context to make sure it always works the same.

## [v0.28.6]

### Breaking Changes
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