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feat: Allow additional images in Materials #2892

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merged 5 commits into from
Jan 19, 2024

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@eonarheim eonarheim commented Jan 19, 2024

===:clipboard: PR Checklist :clipboard:===

  • 📌 issue exists in github for these changes
  • 🔬 existing tests still pass
  • 🙈 code conforms to the style guide
  • 📐 new tests written and passing / old tests updated with new scenario(s)
  • 📄 changelog entry added (or not needed)

==================

This PR adds the ability to load additional images into ex.Materials!

const noise = new ex.ImageSource('./noise.avif');
loader.addResource(noise);

var waterMaterial = game.graphicsContext.createMaterial({
  name: 'water',
  fragmentSource: waterFrag,
  color: ex.Color.fromRGB(55, 0, 200, .6),
  images: {
    u_noise: noise
  }
});

@github-actions github-actions bot added the enhancement Label applied to enhancements or improvements to existing features label Jan 19, 2024
@eonarheim eonarheim merged commit 82799b1 into main Jan 19, 2024
4 of 5 checks passed
@eonarheim eonarheim deleted the feature/material-additional-images branch January 19, 2024 13:59
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