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Ability to remove agents that are too far from point of interest #3

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exoticDFT opened this issue May 2, 2019 · 1 comment
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@exoticDFT
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exoticDFT commented May 2, 2019

There should be an ability to remove agents when they are too far away from a point of interest.

@exoticDFT exoticDFT added this to In progress in TRI Carla Challenge #4 May 3, 2019
@exoticDFT exoticDFT self-assigned this May 3, 2019
@exoticDFT exoticDFT added the Type: Enhancement New feature or request label May 3, 2019
exoticDFT added a commit that referenced this issue May 3, 2019
- Adds function for checking if vehicle is a certain distance away from a location.
- Cleans up code to meet 80 character limit.
exoticDFT added a commit that referenced this issue May 3, 2019
- Renames the function for checking distance of actor from a location to better
  match the functionality, since this can be used for any actor, not only vehicles.
exoticDFT added a commit that referenced this issue May 3, 2019
- Adds a function for removing an actor 100 meters away from our traffic
  circle in Town03.
exoticDFT added a commit that referenced this issue May 3, 2019
- Updates the event_4 function to remove actors over after spawning several.
@exoticDFT
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For TRI Carla Challenge 4, the point of interest is the traffic circle center, which is the map's origin.

Related to #1

@exoticDFT exoticDFT changed the title Remove agents that are too far from point of interest Ability to remove agents that are too far from point of interest May 6, 2019
@exoticDFT exoticDFT modified the milestones: 0.2, 0.1 May 9, 2019
@exoticDFT exoticDFT moved this from In progress to To do in TRI Carla Challenge #4 May 9, 2019
@exoticDFT exoticDFT modified the milestones: 0.1, 0.2 May 9, 2019
@exoticDFT exoticDFT modified the milestones: 0.2, 0.3 May 15, 2019
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