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Merge branch 'main' into addon #2

Merge branch 'main' into addon

Merge branch 'main' into addon #2

name: "Push Addon To Asset Lib"
on:
workflow_dispatch:
inputs:
plugin_version:
description: 'Plugin version number:'
required: true
type: string
default: '1.0.0'
push:
branches: [ addon ]
env:
PLUGIN_VERSION: 0.0.1
jobs:
publish:
# needs: [env-setup]
runs-on: ubuntu-latest
name: Publish new version to asset lib
steps:
- name: Checkout
uses: actions/checkout@v3
# - name: set_plugin_version
# id: set_plugin_version
# run: |
# VERSION=$(grep version addons/character-controller/plugin.cfg | cut -d "=" -f 2 | tr -d '"')
# echo "PLUGIN_VERSION=${VERSION}" >> $GITHUB_ENV
# - name: Godot Asset Lib
# # You may pin to the exact commit or the version.
# # uses: deep-entertainment/godot-asset-lib-action@81addbb4db62199a69e4aa5535741a8928d6abb6
# uses: deep-entertainment/godot-asset-lib-action@v0.4.0
# with:
# action: addEdit
# # Godot asset lib username
# username: expressobits
# # Godot asset lib password
# password: ${{ secrets.GODOT_ASSET_LIB_PASSWORD }}
# # ID of the asset in the asset store
# assetId: 1567
# # Path to asset template file
# assetTemplate: .github/workflows/.asset-template-addon.json.hb
# # Godot asset lib base url
# baseUrl: https://godotengine.org/asset-library/api
- name: Debug Godot Asset Lib
run: echo $PLUGIN_VERSION