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############################################################################### | ||
# Set default behavior to automatically normalize line endings. | ||
############################################################################### | ||
* text=auto | ||
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############################################################################### | ||
# Set default behavior for command prompt diff. | ||
# | ||
# This is need for earlier builds of msysgit that does not have it on by | ||
# default for csharp files. | ||
# Note: This is only used by command line | ||
############################################################################### | ||
#*.cs diff=csharp | ||
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############################################################################### | ||
# Set the merge driver for project and solution files | ||
# | ||
# Merging from the command prompt will add diff markers to the files if there | ||
# are conflicts (Merging from VS is not affected by the settings below, in VS | ||
# the diff markers are never inserted). Diff markers may cause the following | ||
# file extensions to fail to load in VS. An alternative would be to treat | ||
# these files as binary and thus will always conflict and require user | ||
# intervention with every merge. To do so, just uncomment the entries below | ||
############################################################################### | ||
#*.sln merge=binary | ||
#*.csproj merge=binary | ||
#*.vbproj merge=binary | ||
#*.vcxproj merge=binary | ||
#*.vcproj merge=binary | ||
#*.dbproj merge=binary | ||
#*.fsproj merge=binary | ||
#*.lsproj merge=binary | ||
#*.wixproj merge=binary | ||
#*.modelproj merge=binary | ||
#*.sqlproj merge=binary | ||
#*.wwaproj merge=binary | ||
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############################################################################### | ||
# behavior for image files | ||
# | ||
# image files are treated as binary by default. | ||
############################################################################### | ||
#*.jpg binary | ||
#*.png binary | ||
#*.gif binary | ||
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############################################################################### | ||
# diff behavior for common document formats | ||
# | ||
# Convert binary document formats to text before diffing them. This feature | ||
# is only available from the command line. Turn it on by uncommenting the | ||
# entries below. | ||
############################################################################### | ||
#*.doc diff=astextplain | ||
#*.DOC diff=astextplain | ||
#*.docx diff=astextplain | ||
#*.DOCX diff=astextplain | ||
#*.dot diff=astextplain | ||
#*.DOT diff=astextplain | ||
#*.pdf diff=astextplain | ||
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{8854D93E-999F-4F17-A60E-8627BC9695E4}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>DeckTracker</RootNamespace> | ||
<AssemblyName>DeckTracker.Common</AssemblyName> | ||
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="..\DeckTracker\Properties\AssemblyCommonInfo.cs"> | ||
<Link>Properties\AssemblyCommonInfo.cs</Link> | ||
</Compile> | ||
<Compile Include="Domain\CardAction.cs" /> | ||
<Compile Include="Domain\CompressionFormat.cs" /> | ||
<Compile Include="Domain\DeckClassifier.cs" /> | ||
<Compile Include="Domain\Eternal\Attribute.cs" /> | ||
<Compile Include="Domain\Eternal\Extensions\Extensions.cs" /> | ||
<Compile Include="Domain\Eternal\GameMode.cs" /> | ||
<Compile Include="Domain\Eternal\League.cs" /> | ||
<Compile Include="Domain\Eternal\Rarity.cs" /> | ||
<Compile Include="Domain\Eternal\Class.cs" /> | ||
<Compile Include="Domain\Eternal\Type.cs" /> | ||
<Compile Include="Domain\GameType.cs" /> | ||
<Compile Include="Domain\MessageType.cs" /> | ||
<Compile Include="Domain\NotifyObservableCollection.cs" /> | ||
<Compile Include="Domain\ObservableDictionary.cs" /> | ||
<Compile Include="Domain\ObservableSortedList.cs" /> | ||
<Compile Include="Domain\PlayerSide.cs" /> | ||
<Compile Include="Domain\SerializationFormat.cs" /> | ||
<Compile Include="Domain\TheElderScrollsLegends\Attribute.cs" /> | ||
<Compile Include="Domain\TheElderScrollsLegends\Class.cs" /> | ||
<Compile Include="Domain\TheElderScrollsLegends\Extensions\Extensions.cs" /> | ||
<Compile Include="Domain\TheElderScrollsLegends\SpecialRarity.cs" /> | ||
<Compile Include="Domain\TheElderScrollsLegends\Rarity.cs" /> | ||
<Compile Include="Domain\TheElderScrollsLegends\Type.cs" /> | ||
<Compile Include="Domain\TheElderScrollsLegends\GameMode.cs" /> | ||
<Compile Include="LowLevel\TaskHelpers.cs" /> | ||
<Compile Include="LowLevel\Zstd\ArraySegmentPtr.cs" /> | ||
<Compile Include="LowLevel\Zstd\Compressor.cs" /> | ||
<Compile Include="LowLevel\Zstd\Decompressor.cs" /> | ||
<Compile Include="LowLevel\Zstd\ExternMethods.cs" /> | ||
<Compile Include="LowLevel\Zstd\ThrowHelper.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Content Include="decktypes.txt"> | ||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||
</Content> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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namespace DeckTracker.Domain | ||
{ | ||
public enum CardAction : byte | ||
{ | ||
Draw = 1, | ||
Mulligan = 2, | ||
Discard = 3, | ||
Play = 4, | ||
Die = 5, | ||
ReturnToHand = 6, | ||
ReturnToDeck = 7, | ||
Resurrect = 8, | ||
Attack = 9, | ||
Block = 10, | ||
Prophecy = 11 | ||
} | ||
} |
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namespace DeckTracker.Domain | ||
{ | ||
public enum CompressionFormat : byte | ||
{ | ||
NoCompression = 0, | ||
Zstandard = 1 | ||
} | ||
} |
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using System; | ||
using System.CodeDom.Compiler; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using System.Linq; | ||
using System.Reflection; | ||
using System.Text; | ||
using Microsoft.CSharp; | ||
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namespace DeckTracker.Domain | ||
{ | ||
public static class DeckClassifier | ||
{ | ||
public class DeckAttributes | ||
{ | ||
public string GameType; | ||
public IDictionary<string, int> Colors = new Dictionary<string, int>(); | ||
public IDictionary<string, int> Cards = new Dictionary<string, int>(); | ||
public IDictionary<string, int> Words = new Dictionary<string, int>(); | ||
} | ||
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public class DeckDefinition | ||
{ | ||
public string Name; | ||
public MethodInfo Script; | ||
public DeckDefinition Parent; | ||
public int Level; | ||
public readonly List<DeckDefinition> Subtypes = new List<DeckDefinition>(); | ||
} | ||
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private static DeckDefinition rootDeckDefinition; | ||
private static FieldInfo gameTypeField; | ||
private static MethodInfo setColorsMethod; | ||
private static MethodInfo setCardsMethod; | ||
private static MethodInfo setWordsMethod; | ||
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public static void Initialize() | ||
{ | ||
var codeProvider = new CSharpCodeProvider(); | ||
var compilerParameters = new CompilerParameters { | ||
GenerateInMemory = true, | ||
TreatWarningsAsErrors = false, | ||
WarningLevel = 4, | ||
ReferencedAssemblies = {"System.dll", "System.Core.dll"} | ||
}; | ||
var code = new StringBuilder(); | ||
code.AppendLine(@" | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
public static class DeckClassifier { | ||
public class DeckSet<T> : Dictionary<T, int> { | ||
public DeckSet() {} | ||
public DeckSet(IDictionary<T, int> source) : base(source) {} | ||
public bool Contains(params T[] values) | ||
{ | ||
return values.All(ContainsKey); | ||
} | ||
public bool ContainsAny(params T[] values) | ||
{ | ||
return ContainsAny(1, values); | ||
} | ||
public bool ContainsAny(int minCount, params T[] values) | ||
{ | ||
return values.Count(ContainsKey) >= minCount; | ||
} | ||
} | ||
public static string GameType; | ||
public static DeckSet<string> Colors = new DeckSet<string>(); | ||
public static DeckSet<string> Cards = new DeckSet<string>(); | ||
public static DeckSet<string> Words = new DeckSet<string>(); | ||
public static void SetColors(IDictionary<string, int> colors) { Colors = new DeckSet<string>(colors); } | ||
public static void SetCards(IDictionary<string, int> cards) { Cards = new DeckSet<string>(cards); } | ||
public static void SetWords(IDictionary<string, int> words) { Words = new DeckSet<string>(words); } | ||
public static bool IsDeck0() { return true; } | ||
"); | ||
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var rootDeckDefinition = new DeckDefinition {Name = "All Games"}; | ||
var deckDefinitions = new List<DeckDefinition> {rootDeckDefinition}; | ||
var deckTypes = ""; | ||
if (File.Exists(@"..\decktypes.txt")) deckTypes = File.ReadAllText(@"..\decktypes.txt"); | ||
else if (File.Exists(@"decktypes.txt")) deckTypes = File.ReadAllText(@"decktypes.txt"); | ||
using (var reader = new StringReader(deckTypes)) { | ||
var currentLevel = -1; | ||
var lastDeckDefinition = rootDeckDefinition; | ||
var levels = new Stack<DeckDefinition>(); | ||
string line; | ||
while ((line = reader.ReadLine()) != null) { | ||
var level = line.TakeWhile(c => c == '|').Count(); | ||
var parts = line.Substring(level).Split(new[] {'|'}, 2); | ||
if (level < 0 || level > currentLevel + 1 || parts.Length != 2) | ||
throw new Exception("Invalid tree structure for deck: " + line); | ||
if (level == currentLevel + 1) { | ||
levels.Push(lastDeckDefinition); | ||
currentLevel++; | ||
} | ||
while (level < currentLevel) { | ||
levels.Pop(); | ||
currentLevel--; | ||
} | ||
code.AppendLine($" public static bool IsDeck{deckDefinitions.Count}() {{ return {parts[1]}; }}"); | ||
var deckDefinition = new DeckDefinition {Name = parts[0], Parent = levels.Peek(), Level = currentLevel}; | ||
deckDefinitions.Add(deckDefinition); | ||
levels.Peek().Subtypes.Add(deckDefinition); | ||
lastDeckDefinition = deckDefinition; | ||
} | ||
} | ||
code.AppendLine("}"); | ||
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var results = codeProvider.CompileAssemblyFromSource(compilerParameters, code.ToString()); | ||
if (!results.Errors.HasErrors) { | ||
var assembly = results.CompiledAssembly; | ||
var type = assembly.GetType("DeckClassifier"); | ||
gameTypeField = type.GetField("GameType", BindingFlags.Public | BindingFlags.Static); | ||
setColorsMethod = type.GetMethod("SetColors", BindingFlags.Public | BindingFlags.Static); | ||
setCardsMethod = type.GetMethod("SetCards", BindingFlags.Public | BindingFlags.Static); | ||
setWordsMethod = type.GetMethod("SetWords", BindingFlags.Public | BindingFlags.Static); | ||
for (int i = 0; i < deckDefinitions.Count; i++) | ||
deckDefinitions[i].Script = type.GetMethod($"IsDeck{i}", BindingFlags.Public | BindingFlags.Static); | ||
} else { | ||
var errors = new StringBuilder(); | ||
foreach (CompilerError error in results.Errors) | ||
errors.AppendLine($"Line number {error.Line}, Error Number: {error.ErrorNumber}, Error: {error.ErrorText}"); | ||
throw new Exception($"Unable to parse deck types: {errors}"); | ||
} | ||
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DeckClassifier.rootDeckDefinition = rootDeckDefinition; | ||
} | ||
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public static DeckDefinition ClassifyDeck(DeckAttributes deck) | ||
{ | ||
if (rootDeckDefinition == null) return null; | ||
var matches = new Dictionary<int, List<DeckDefinition>>(); | ||
lock (rootDeckDefinition) | ||
ClassifyDeck(deck, matches, rootDeckDefinition, 0); | ||
return matches.OrderBy(match => match.Key).Last(match => match.Value.Count == 1).Value[0]; | ||
} | ||
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private static void ClassifyDeck(DeckAttributes deck, IDictionary<int, List<DeckDefinition>> matches, DeckDefinition deckDefinition, int level) | ||
{ | ||
gameTypeField.SetValue(null, deck.GameType); | ||
if (deck.Colors != null) | ||
setColorsMethod.Invoke(null, new object[] {deck.Colors}); | ||
if (deck.Cards != null) | ||
setCardsMethod.Invoke(null, new object[] {deck.Cards}); | ||
if (deck.Words != null) | ||
setWordsMethod.Invoke(null, new object[] {deck.Words}); | ||
if (!(bool)deckDefinition.Script.Invoke(null, null)) return; | ||
if (!matches.ContainsKey(level)) | ||
matches[level] = new List<DeckDefinition>(); | ||
if (!deckDefinition.Name.StartsWith("$")) | ||
matches[level].Add(deckDefinition); | ||
foreach (var subtype in deckDefinition.Subtypes) | ||
ClassifyDeck(deck, matches, subtype, level + 1); | ||
} | ||
} | ||
} |
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