- Open one Unity editor using ParrelSync.
- We will call the originally opened editor
MAIN
and the newly opened editorSUB
. - MAIN> Open
Build Settings
and putMain
scene for testing intoScenes In Build
. - SUB> Play the
ServerMain
scene. - MAIN> Run
Extreal.Integration.Multiplay.NGO.Test.dll
. - SUB> Stop playing the
ServerMain
scene whenNgoClientTest
has finished running. - SUB> Run
Extreal.Integration.Multiplay.NGO.Test.Sub.dll
. - MAIN> All tests are completed.
- Install this sample from Package Manager.
- Add the asset to Addressables.
- Name: PlayerPrefab
- Path: MVS/Common/NetworkPlayer
- Add scenes to Build Settings.
- MVS/App/App
- MVS/MultiplayControl/MultiplayControl
- MVS/PlayerControl/PlayerControl
- MVS/VirtualSpace/VirtualSpace
- Open multiple Unity editors using ParrelSync.
- Start the server.
- Scene: MVS/MultiplayServer/MultiplayServer
- Start the client.
- Scene: MVS/App/App