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Extreal.Integration.Multiplay.NGO

How to test

  • Open one Unity editor using ParrelSync.
  • We will call the originally opened editor MAIN and the newly opened editor SUB.
  • MAIN> Open Build Settings and put Main scene for testing into Scenes In Build.
  • SUB> Play the ServerMain scene.
  • MAIN> Run Extreal.Integration.Multiplay.NGO.Test.dll.
  • SUB> Stop playing the ServerMain scene when NgoClientTest has finished running.
  • SUB> Run Extreal.Integration.Multiplay.NGO.Test.Sub.dll.
  • MAIN> All tests are completed.

How to play the sample

Installation

  • Install this sample from Package Manager.
  • Add the asset to Addressables.
    • Name: PlayerPrefab
    • Path: MVS/Common/NetworkPlayer

How to play

  • Add scenes to Build Settings.
    • MVS/App/App
    • MVS/MultiplayControl/MultiplayControl
    • MVS/PlayerControl/PlayerControl
    • MVS/VirtualSpace/VirtualSpace
  • Open multiple Unity editors using ParrelSync.
  • Start the server.
    • Scene: MVS/MultiplayServer/MultiplayServer
  • Start the client.
    • Scene: MVS/App/App

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Multiplay using Netcode for GameObjects

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License

Apache-2.0, Unknown licenses found

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Apache-2.0
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