This project has been created for learning purposes about the network and game logic problematics on the server-side.
We choose to use the Scs to manage our server connecitions because it provides a clients management system and also a robust packet management system entirely customisable.
Technical information • Features • How To's • Contributing • Contributors • Supporters • License
- Language:
C#
- Framework:
.NET Standard 4.8
&.NET 6
- Application type:
Console
- Database type:
MySQL
- Configuration files type:
INI
- Environment:
Visual Studio 2022
- External libraries used:
- Waiting for you!
This repository is under the GPL-3.0 license. This essentially means that all changes that are made on top of this repository are required to be made public, regardless of where the code is being ran.