Skip to content

eyalz800/zpp_mk

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

25 Commits
 
 
 
 
 
 
 
 

Repository files navigation

zpp_mk

A really simple makefile based build system.

Table of Contents

Motivation

  1. Requires just GNU make.
  2. Minimal amount of settings.
  3. Direct access to compiler flags.
  4. Very flexible and customizable.
  5. Short - just 200 lines of code.

First Project

Given the following file:

#include <iostream>

int main()
{
    std::cout << "Hello World\n";
}

Create the following directory tree:

project
- src
  - main.cpp
- zpp.mk
- zpp_project.mk

The zpp.mk file contains the build system logic which is not intended to be modified. The zpp_project.mk file contains project settings, compilation flags, and toolchain configuraion.

Run make -f zpp.mk or execute ./zpp.mk to build the project. The output will be like so:

Building 'default/output' in 'debug' mode...
Compiling 'src/main.cpp'...
Linking './out/debug/default/output'...
Built 'default/output'.

More on the debug/default directory names will be given later.

Project Configuration

In order to configure the project, we need to understand and edit the contents of zpp_project.mk file.

Project Settings Section

The first section of zpp_project.mk file contains some basic project configuration variables:

ifeq ($(ZPP_PROJECT_SETTINGS), true)
ZPP_TARGET_NAME := output
ZPP_TARGET_TYPES := default
ZPP_LINK_TYPE := default
ZPP_CPP_MODULES_TYPE :=
ZPP_OUTPUT_DIRECTORY_ROOT := ./out
ZPP_INTERMEDIATE_DIRECTORY_ROOT = ./obj
ZPP_SOURCE_DIRECTORIES := ./src
ZPP_SOURCE_FILES :=
ZPP_INCLUDE_PROJECTS :=
ZPP_COMPILE_COMMANDS_JSON := compile_commands.json
endif

The content of this section must be enclosed with ZPP_PROJECT_SETTINGS condition as shown to be selectively included when appropriate.

ZPP_TARGET_NAME is name of the output file that is produced from the build:

Example:

ZPP_TARGET_NAME := hello_world_app

One or more target types for the build can be set via ZPP_TARGET_TYPES. This can be used to repeat the build process with multiple configurations or architectures. The build will loop the ZPP_TARGET_TYPES variable, allowing to access the current target type using the ZPP_TARGET_TYPE variable. The ZPP_TARGET_TYPE is used as the name of the output subdirectory of every target.

Example:

ZPP_TARGET_TYPES := x86_64 aarch64

And checking is done via:

ifeq ($(ZPP_TARGET_TYPE), x86_64)
    # Configure to compile for x86.
else ($(ZPP_TARGET_TYPE), aarch64)
    # Configure to compile for aarch64.
endif

You may pick a specific target type to build by adding target_type=value to the make command.

Next, is the ZPP_LINK_TYPE, which determines the strategy to link the final target file. This variable may contain one of the following values:

  • default - to use the compiler for linking, which is the most common way to link.
  • ld - to use ld like interface directly for linking.
  • link - to use link like interface for linking.
  • ar - to use ar like interface for linking.

Example:

ZPP_LINK_TYPE := default

The ZPP_CPP_MODULES_TYPE controls implementation type of C++20 modules. If empty, C++ modules are disabled, otherwise, the only supported value is ZPP_CPP_MODULES_TYPE := clang which enables clang modules. You will need to also set the ZPP_CXXFLAGS to include the -fmodules flag.

The current implementation is highly experimental, and turned off by default. The following are known limitations of the current implementation:

  1. Only clang is supported (tested clang-11 and above).
  2. There is no optimization around finding module interfaces, any C++ file is searched to check if it a module interface (the cppm extension however was added as a valid C++ file)

Example:

ZPP_CPP_MODULES_TYPE := clang

The ZPP_OUTPUT_DIRECTORY_ROOT and ZPP_INTERMEDIATE_DIRECTORY_ROOT control the root directory of the target output files and the intermediate files (object files, dependency, etc) respectively.

Example:

# Note that this can be used to move the output directory to
# the parent folder to be able to organize multiple subproject outputs
# to the same place.
ZPP_OUTPUT_DIRECTORY_ROOT := ../out
ZPP_INTERMEDIATE_DIRECTORY_ROOT = ./obj

The ZPP_SOURCE_DIRECTORIES is a list of directories that will be searched by the build system for source files ending with the following extensions: *.cpp;*.cc;*.c;*.S

Example:

ZPP_SOURCE_DIRECTORIES := ./src ../some_library/src

The ZPP_SOURCE_FILES allows to explicitly add additional source files to the build:

Example:

ZPP_SOURCE_FILES := ../external/src/external_lib.cpp ./src/main.cpp

The ZPP_INCLUDE_PROJECTS allows to use the main zpp.mk makefile to directly build multiple projects and thereby ignore any other field that appears in the zpp_project.mk, while immediately building the mentioned projects. Example:

# Each project in this example is a subdirectory.
ZPP_INCLUDE_PROJECTS := project1 project2 project3

The ZPP_COMPILE_COMMANDS_JSON allows to control whether or not a compile_commands.json is generated. This variable accepts the value of the compile commands file relative path. If this variable is empty, no compile commands is generated. It is possible to ask to generate the compile commands in the intermediate directories, for this, assign the intermediate as the value of the variable. Example:

# Place the compile commands inside the source tree.
ZPP_COMPILE_COMMANDS_JSON := compile_commands.json

# Place the compile commands in the intermediate directories.
ZPP_COMPILE_COMMANDS_JSON := intermediate

# Do not generate compile commands.
ZPP_COMPILE_COMMANDS_JSON :=

Project Flags Section

This section which must be enclosed by the ZPP_PROJECT_FLAGS variable, controls the compiler and linker flags, leaving most of the work to the user so that it is as flexible as possible.

The following examples contains some basic flags for simple projects.

ifeq ($(ZPP_PROJECT_FLAGS), true)
ZPP_FLAGS := \
	$(patsubst %, -I%, $(shell find . -type d -name "include")) \
	-pedantic -Wall -Wextra -Werror -fPIE
ZPP_FLAGS_DEBUG := -g
ZPP_FLAGS_RELEASE := \
	-O2 -flto -ffunction-sections \
	-fdata-sections -fvisibility=hidden
ZPP_CFLAGS := $(ZPP_FLAGS) -std=c11
ZPP_CFLAGS_DEBUG := $(ZPP_FLAGS_DEBUG)
ZPP_CFLAGS_RELEASE := $(ZPP_FLAGS_RELEASE)
ZPP_CXXFLAGS := $(ZPP_FLAGS) -std=c++17 -stdlib=libc++
ZPP_CXXFLAGS_DEBUG := $(ZPP_FLAGS_DEBUG)
ZPP_CXXFLAGS_RELEASE := $(ZPP_FLAGS_RELEASE)
ZPP_CXXMFLAGS := -fPIE
ZPP_CXXMFLAGS_DEBUG := -g
ZPP_CXXMFLAGS_RELEASE :=
ZPP_ASFLAGS := $(ZPP_FLAGS) -x assembler-with-cpp
ZPP_ASFLAGS_DEBUG := $(ZPP_FLAGS_DEBUG)
ZPP_ASFLAGS_RELEASE := $(ZPP_FLAGS_RELEASE)
ZPP_LFLAGS := $(ZPP_FLAGS) $(ZPP_CXXFLAGS) -pie -Wl,--no-undefined
ZPP_LFLAGS_DEBUG := $(ZPP_FLAGS_DEBUG)
ZPP_LFLAGS_RELEASE := $(ZPP_FLAGS_RELEASE) \
	-Wl,--strip-all -Wl,-flto -Wl,--gc-sections
endif

The ZPP_FLAGS variable typically contains generic flags that will be passed to compilers. This is a placeholder to be reused with the more specific C/C++/Assembly/Linker flags. The following example shows how to add all directories named include with proper include directory flags, as well as providing more generic compilation flags.

ZPP_FLAGS := \
	$(patsubst %, -I%, $(shell find . -type d -name "include")) \
	-pedantic -Wall -Wextra -Werror -fPIE

The ZPP_FLAGS_DEBUG/ZPP_FLAGS_RELEASE are similar to ZPP_FLAGS only they are specific to debug/release configurations, more on that later.

# Generate debug information.
ZPP_FLAGS_DEBUG := -g

# Use optimizations and more typical release flags.
ZPP_FLAGS_RELEASE := \
	-O2 -flto -ffunction-sections \
	-fdata-sections -fvisibility=hidden

Next, are the ZPP_CFLAGS, ZPP_CFLAGS_DEBUG, and ZPP_CFLAGS_RELEASE which behave similarily to ZPP_FLAGS, except they are to be used to compile C files. Note that it is very common to add the generic flags prior to the C specific flags:

ZPP_CFLAGS := $(ZPP_FLAGS) -std=c11
ZPP_CFLAGS_DEBUG := $(ZPP_FLAGS_DEBUG)
ZPP_CFLAGS_RELEASE := $(ZPP_FLAGS_RELEASE)

The ZPP_CXXFLAGS, ZPP_CXXFLAGS_DEBUG, and ZPP_CXXFLAGS_RELEASE are similar to their C counterparts, only for C++:

ZPP_CXXFLAGS := $(ZPP_FLAGS) -std=c++17 -stdlib=libc++
ZPP_CXXFLAGS_DEBUG := $(ZPP_FLAGS_DEBUG)
ZPP_CXXFLAGS_RELEASE := $(ZPP_FLAGS_RELEASE)

The ZPP_CXXMFLAGS, ZPP_CXXMFLAGS_DEBUG, and ZPP_CXXMFLAGS_RELEASE are used when translating precompiled module files to object files.

ZPP_CXXMFLAGS := -fPIE
ZPP_CXXMFLAGS_DEBUG := -g
ZPP_CXXMFLAGS_RELEASE :=

And again, for assembly files:

ZPP_ASFLAGS := $(ZPP_FLAGS) -x assembler-with-cpp
ZPP_ASFLAGS_DEBUG := $(ZPP_FLAGS_DEBUG)
ZPP_ASFLAGS_RELEASE := $(ZPP_FLAGS_RELEASE)

The ZPP_LFLAGS, ZPP_LFLAGS_DEBUG and ZPP_LFLAGS_RELEASE are the flags passed in the final link phase, again, generic ones, and debug/release specific ones:

ZPP_LFLAGS := $(ZPP_FLAGS) $(ZPP_CXXFLAGS) -pie -Wl,--no-undefined
ZPP_LFLAGS_DEBUG := $(ZPP_FLAGS_DEBUG)

# In release, strip the output, and use link time optimizations.
ZPP_LFLAGS_RELEASE := $(ZPP_FLAGS_RELEASE) \
	-Wl,--strip-all -Wl,-flto -Wl,--gc-sections

Project Rules Section

The project rules section is a reserved space for custom rules that needs to take place in some cases. This section must be enclosed with the ZPP_PROJECT_RULES variable. Example of use of this section is to rebuild certain files whenever a manual dependency on a file is needed, such as when an assembly file uses the .incbin directive and includes a file from the filesystem:

; ./src/photo.S
photo:
   .incbin "../resources/photo.jpg"

The idea is that whenever ../resources/photo.jpg changes, the assembly file has to be rebuilt. The following rules section achieves that:

ifeq ($(ZPP_PROJECT_RULES), true)

$(ZPP_INTERMEDIATE_DIRECTORY)/./src/photo.o: \
	./resources/photo.jpg

endif

Toolchain Settings Section

This section which must be enclosed by the ZPP_TOOLCHAIN_SETTINGS variable, has to export the following functional tools:

  • ZPP_CC - a C compiler.
  • ZPP_CXX - a C++ compiler.
  • ZPP_AS - an Assembly compiler.
  • ZPP_LINK - a linker.
  • ZPP_AR - the archiver.

A simple configuration to use normal installed clang compiler would be:

ifeq ($(ZPP_TOOLCHAIN_SETTINGS), true)
ZPP_CC := clang
ZPP_CXX := clang++
ZPP_AS := $(ZPP_CC)
ZPP_LINK := $(ZPP_CXX)
ZPP_AR := ar
ZPP_PYTHON := python3
ZPP_POSTLINK_COMMANDS :=
endif

Note that here we use the ZPP_CC as assembly compiler as well, and that we use ZPP_CXX as the linker. Although this section is quite short, it can be made more complicated and allow nice cross compilation solution. One way to complicate this section without much overhead is to add an include to the a proper toolchain configuration, for instance:

ifeq ($(ZPP_TOOLCHAIN_SETTINGS), true)

ifeq ($(ZPP_TARGET_TYPE), x86_64-windows)
include win64_toolchain.mk
else ifeq ($(ZPP_TARGET_TYPE), aarch64-android)
include android_aarch64_toolchain.mk
else
include default_toolchain.mk
endif

endif

The ZPP_PYTHON is only required if the project settings ask to build the compile_commands.json file.

The ZPP_POSTLINK_COMMANDS allows to run custom shell commands after linking, for your convenience.

At the appendix section there is an example for a possible windows toolchain.mk file.

Cleaning and Rebuilding

To clean or rebuild the project, use make -f zpp.mk clean, or make -f zpp.mk rebuild commands respectively.

Multi Project Setup

Multi project set up is quite natural using this utility, it can even be done in multiple ways. The idea is to have a top level makefile that calls the bottom ones.

The easiest way is to just have the following tree:

solution:
- project1
  - include
  - src
  - zpp_project.mk
- project2
  - include
  - src
  - zpp_project.mk
- zpp.mk

Invoke the following command make -f zpp.mk projects='project1 project2. Another way is to have a zpp_project.mk in the top level directory and define the ZPP_INCLUDE_PROJECTS appropriately.

A more manual do-it-yourself way is to have the following project tree:

solution:
- project1
  - include
  - src
  - zpp_project.mk
- project2
  - include
  - src
  - zpp_project.mk
- zpp.mk
- makefile

The contents of the top level makefile can be:

PROJECTS = project1 project2
all:
	@for project in $(PROJECTS) ; do \
		$(MAKE) -s -f ../zpp.mk -C $$project; \
	done

clean:
	@for project in $(PROJECTS) ; do \
		$(MAKE) -s -f ../zpp.mk -C $$project clean; \
	done

rebuild:
	@for project in $(PROJECTS) ; do \
		$(MAKE) -s -f ../zpp.mk -C $$project rebuild; \
	done

Remember you can set the following variable in every zpp_project.mk file such that the output will be on the solution folder rather than a separate output directory for each project.

ZPP_OUTPUT_DIRECTORY_ROOT := ../out

Use make -j and observe the output.

Compiling 'src/main.cpp'...
Linking '../out/debug/default/output1'...
Built 'default/output1'.
Building 'default/output2' in 'debug' mode...
Compiling 'src/main.cpp'...
Linking '../out/debug/default/output2'...
Built 'default/output2'.

Debug and Release Builds

You can add mode=debug or mode=release when compiling using the make command. This way you can change between debug and release configuration. If unspecified, debug configuration is selected.

Useful Variables set by zpp.mk

Here are some useful variables to use inside the zpp_project.mk

  • ZPP_CONFIGURATION - is either debug or release depending on the build configuration. Available in all sections.
  • ZPP_INTERMEDIATE_DIRECTORY - the intermediate files directory, not available on the project settings section.
  • ZPP_OUTPUT_DIRECTORY - the output directory, not availble on the project settings section.

About

A really simple and flexible make based build system.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published