this is the eyewriter 1.0 code
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bin/data
src
temptTracker021.xcodeproj
.gitignore
Project.xcconfig
addons.make
eyewriter.cbp
eyewriter.depend
eyewriter.layout
eyewriter.workspace
openFrameworks-Info.plist
readme.md

readme.md

Introduction

This is the EyeWriter 1.0 project.

For use with the version outlined here:

Build

On Windows:

To build the project you need to first download and install the correct openFrameworks package and the corresponding Code::Blocks version. Then you need to position the root eyewriter folder (the one which contains the subfolders bin, obj, src, etc.) in a subfolder of the 'apps' folder of the openFrameworks package. So for example the 'eyewriter.workspace' file will be in the "of_v0.7.4_win_cb_release\apps\eyewriter\eyewriter-1.0" folder. Once you've done that, you should be able to open the 'eyewriter.workspace' file using Code::Blocks and hit the "Build and run" button.

Usage

The videos here explain how to use the software.

Note that mouse support is currently disabled (commented out) and that the "mouse simulation" button in "calibration" mode is dead (not yet implemented).

Also note that some settings (most notably whether the software will read its input from a video file or from a camera) can only be changed manually in the "eyewriter-1.0\bin\data\settings\globalSettings.xml" file.

Prerequisites

  • Different versions of eyewriter may need different versions of openFrameworks in order to compile and run. In turn, openFrameworks may require different versions of specific IDEs. A list of combinations that are known to work should be documented in the 'Compatibility' section below, while the openFrameworks requirements should be documented in the openFrameworks page.
  • Apple's QuickTime Player must be installed?!

Compatibility

  • This version is known to work on Windows with openFrameworks 0.7.4 and Code::Blocks 12.11.
  • Mac OS X?