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* joint options can now be modified at runtime to switch things like motors and limits on and off
* joints with limits now also expose restitution and bounce threshold (revolute, prismatic, spherical)
* revolute joint drive is no a mode enum
* not updated 6dof joint so far
* Separate twist/swing parameters
* Linear range
* Linear, twist and swing limit modes
* Modify most parameters after simulation start
* Joints DON'T support specifying the child actor by attaching them as a child node anymore, because this rarely works well, due to transform update order, so it shouldn't be encouraged.
* Joints DO support ignoring the top-level node of the referenced child actor, and use the next best child node instead, to allow you to link joints to prefabs.
* fixes for the 6DOF joint
* every joint can now define the anchor point for the child actor (optionally), which allows to create joints that are not in the starting state
* this would also allow to create joints at runtime to 'snap' the actor towards the joint
Functionality that is missing / not exposed:
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