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* Human civs get a 5% bonus vs. barbarians on Monarch, Emperor and Immortal (now the same as on Prince). (change 313) * The "Show ... Moves" options no longer show when a unit moves through a visible tile but starts and ends the turn in invisible tiles. (v0.85 had started to show such moves, but couldn't "catch" the moving unit, showing only the empty traversed tile, which was confusing.) * Minor bug fixed in change 004r. Messages about revealed resources had sometimes been giving away the names of unrevealed cities. * Can no longer spread religions and corporations during disorder. (change 099d) * Impact of religion on revolt probability reduced. (change 099c) * When a master asks its capitulated vassal to stop trading with a rival, that embargo no longer cancels trades between the master and the rival, and the rival doesn't stop talking to the master. This an exception to change 130f. The only negative consequence for the master is the "you negotiated a trade embargo" diplo penalty - as in BtS. Unlike in BtS, capitulated vassals agree to such embargoes without compensation. * Capitulated vassals again (as in v0.84) share their master's attitude toward rivals, but are at best Cautious. Always Cautious regardless of master attitude (v0.85) meant that vassals would often have Open Borders with their master's worst enemies - bad idea. (change 130v) * AI raze evaluation adjusted; AI had been too willing to raze when in financial trouble. (change 116) * Impact of rank-based diplo reduced in the early game: No "You're getting ahead of us" penalty when the difference in score is less than 25 points. (change 130c) It's still too fickle; should really be based on score entirely and not on rank. * UWAI no longer plans war while there is a peace treaty resulting from received tribute. Once the peace treaty ends, the AI remains reluctant to plan war for (on average) 10 turns. More specifically, the (human) civ that payed tribute is treated as if the AI attitude was Pleased. These changes should make a DoW shortly after receiving tribute unlikely. (change 130o) * Fixed a bug in UWAI that had caused success from past wars to be ignored. Should now work and (to an extent) discourage repeated unsuccessful wars against the same target. * Reduced AI tendency to dogpile on humans that appear to be on the ropes, and reduced AI tendency for dogpile wars a bit overall. * Reduced the time that arrogant demands are remembered from 80 to 30. Should've been 30 since v0.80, and that's what the manual said too. (change 130r/130o) * AI now charges at least as much for starting a war as for stopping trade. In the previous (UWAI) versions, war was sometimes cheaper than an embargo. Embargo now a bit cheaper if Pleased or Friendly with the civ that asks for it. (change 130f/104o) * Increased the lower bound for the trade value that the AI assigns to starting a war at the request of another civ. In the previous versions, the AI was sometimes willing to start wars for very little compensation when already in a war and losing badly. * Trade value for starting a war now also based on the utility of war against the sponsor. This is to account for the peace treaty between the hired civ and the sponsor (change 146). * The AI can no longer be hired for war against a target that is farther away than a current war enemy, unless the new enemy is already at war with the human player. This should reduce the number of messages generated by the "War Trades" alert (change 210a). * Two related changes: In BtS peace negotiations, it's principally possible to hire the AI for war or to propose an embargo. However, the AI practically always refuses on account of attitude, which makes it pointless to show these items on the trade screen. So, I'm removing war trades from the trade screen when negotiating peace, but I'm keeping the embargoes, and the AI agrees to them regardless of attitude. Attitude still factors into the trade value that the AI assigns to an embargo. (changes 100 and 130f) * Disabled change dlph.10 (civ forced to abandon its state religion when no longer controlling a city with that religion). Actually, it never even worked because I had forgotten to merge a line from DarkLunaPhantom's mod.
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