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Merge pull request #169 from worldwidesorrow/master
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Update to 2.2.5.
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f3cuk committed Oct 2, 2018
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51 changes: 17 additions & 34 deletions README.md
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WICKED AI 2.2.4
WICKED AI 2.2.5
==============

Since I really like (read love) the Wicked AI missions and support for them has gone in the latest patches, I decided to dust off the old files and start making these 1.0.6+ compatible. Starting with a few minor bugfixes and some custom loadouts, but quickly turning into a proper redo with awesome help of the - very much alive - mod community!

### Release 2.2.4 (Overpoch compatibility) (worldwidesorrow)
- Overpoch auto-detect. This version detects the Overwatch mod and adjusts accordingly.
- Added the option to use a static position for regular missions rather than use the dynamic positions.
### Release 2.2.5 (Major Rework) (worldwidesorrow)
- Due to reports of poor performance on high population servers, this update is mostly code optimization.
- There are some new features included that are listed in the ***[epochmod.com forum topic.](https://epochmod.com/forum/topic/45133-release-wai-225/)***
- Localization solution added. @BiggEgg17
- Added localization strings to ***[oiad community stringtable](https://github.com/oiad/communityLocalizations/)***
- Updated Readme for community stringtable dependency

### Version history
- 28-05-2018 : Release 2.2.5
- 16-02-2018 : Release 2.2.4
- 04-01-2018 : Release 2.2.3
- 04-12-2017 : Release 2.2.2
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### Installation Instructions

1. Click ***[Clone or Download](https://github.com/f3cuk/WICKED-AI/archive/master.zip)*** the green button on the right side of the Github page.
1. Click ***[Clone or Download](https://github.com/worldwidesorrow/WICKED-AI/archive/master.zip)*** the green button on the right side of the Github page.

> Recommended PBO tool for all "pack", "repack", or "unpack" steps: ***[PBO Manager](http://www.armaholic.com/page.php?id=16369)***

2. Extract the downloaded folder to your desktop and open it
3. Go to your server pbo and unpack it.
4. Navigate to the new ***dayz_server*** folder and copy the WAI folder into this folder.
5. Navigate to the ***system*** folder and open server_monitor.sqf
5. Navigate to directory ***dayz_server\system\scheduler*** and replace sched_corpses.sqf with the one from the download.
6. Navigate to the ***system*** folder and open server_monitor.sqf

Find this code at the bottom of the file:

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[] ExecVM "\z\addons\dayz_server\WAI\init.sqf";
```

6. Navigate to the ***init*** folder and open mission_check.sqf
7. Navigate to the ***init*** folder and open mission_check.sqf

Find this block of code near the top:

Expand All @@ -73,7 +78,7 @@ Since I really like (read love) the Wicked AI missions and support for them has
,'scripts\radio\switch_on_off.sqf','dayz_code\compile\remote_message.sqf'
```

7. Repack your mission PBO.
8. Repack your mission PBO.

### Mission Folder

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5. Copy the ***dayz_code*** folder into your mission folder. If you already have this folder, then overwrite remote_message.sqf and verify that IWACsound.ogg and switch_on_off.sqf are in the ***scripts\radio*** directory.

6. Copy the ***scripts*** folder over to your mission folder. If you already have this folder from ZSC install or another mod, then transfer the appropriate files over to the radio folder.

7. Copy ***stringtable.xml*** to your mission folder. If there is already another file called stringtable.xml, then you will have to merge them.
6. This mod is dependent on the Epoch community stringtable. Download the stringtable ***[here](https://github.com/oiad/communityLocalizations/)*** and place file stringTable.xml in the root of your mission folder. Repack your mission PBO.

### Option to turn the radio on and off with extra_rc or deploy anything to disable radio mission announcements.

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For line 72 or the one that begins with keyword systemChat, add this exception to the end

```sqf
!=") then {\nif (player getVariable[\"radiostate\",true]) then {\nsystemChat _message;\nplaySound \"Radio_Message_Sound\";\n};\n};\n};\n\nif (_"
") then {\nif (player getVariable[\"radiostate\",true]) then {\nsystemChat _message;\nplaySound \"Radio_Message_Sound\";\n};\n};\n};\nif (_t"
```

### Additional Config Explanations

1. You can now choose among 4 options for mission vehicle keys. The options can be adjusted by changing the value on the following variable in WAI\config.sqf

```sqf
wai_mission_vehicles = "KeyinVehicle"; // Options: "KeyonAI", "KeyinVehicle", "KeyinCrate", "NoVehicleKey".
```

Just change the value after the equal sign.

2. You can now enable dynamic text messages that run near the top of the screen by adjusting the value of the following variable in config.sqf ***[Screenshot](https://github.com/worldwidesorrow/RandomDayZ/blob/master/dynamictext.jpg)*** of dynamic text message.

```sqf
wai_mission_announce = "DynamicText"; // Options: "Radio", "DynamicText", "titleText".
```

3. iBen's Auto Mission Claim system can be activated by adjusting the following variable in WAI\customsettings.sqf
### Configuration

```sqf
iben_wai_ACuseAddon = true;
```

Visit ***[This Thread](https://epochmod.com/forum/topic/44646-release-iwac-autoclaim-addon-for-wai-v11/)*** for complete information on how to use the Auto Mission Claim addon.
Open file ***config.sqf*** in the WAI folder and review the configuration options. Generally, there are comments that explain the options.



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180 changes: 0 additions & 180 deletions WAI/addons/IWAC/IBEN_fnc_AC.sqf

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