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Releases: f3cuk/WICKED-AI

Wicked AI 2.2.6

24 Jan 13:52
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This is the final version compatible with DayZ Epoch 1.0.6.2.

Wicked AI 2.2.5

19 Jun 11:44
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Latest release of Wicked AI, compatible with latest version of the Epoch mod. For a full changelist see: https://github.com/f3cuk/WICKED-AI/blob/master/changelist.md

Wicked AI 2.2.4

16 Feb 07:47
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Latest release of Wicked AI, compatible with latest version of the Epoch mod. For a full changelist see: https://github.com/f3cuk/WICKED-AI/blob/master/changelist.md

Wicked AI 2.2.0 Final

06 Jun 00:43
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Final version of Wicked AI for A2 DayZ Epoch.

BETA 2.2.0 v3

11 Nov 05:00
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BETA 2.2.0 v3 Pre-release
Pre-release

Beta release for 2.2.0 v3

  • Added decent radio support
  • Better vehicle damager
  • Some perfomance tuning
  • Finetuned missions / settings

BETA 2.2.0

16 Oct 10:49
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BETA 2.2.0 Pre-release
Pre-release

Beta release for 2.2.0.

  • Multiple mission support
  • Option: Locked vehicles with keys randomly on AI
  • Option: Friendly AI
  • Automatic ammo finder (no need to specify ammo in weaponarray - config.sqf)
  • Added: Bandit Patrol mission (Havoc302)
  • General code enhancements

Wicked AI 2.1.4

03 Sep 21:44
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Fixed error with GuerillaCacheBox_EP1 not spawning

Wicked AI 2.1.3

03 Sep 12:20
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Fixed typo in Mayors Mansion mission

Wicked AI 2.1.2

02 Sep 15:04
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Bugfixes

  • Added output variable to all unit group spawns @jossy
  • Position the mayor inside a random room until player arrives @jossy
  • Fixed bad vehicle on "none" backpack @jossy
  • Fixed overpowerd loot at President in Town mission @f3cuk

Wicked AI 2.1.1

01 Sep 20:18
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Fixes issue with crates despawning