An amazing multiplayer 2D shooter... Or at least it could be ;)
A very old project that is now up for some modernization... Originally coded this in a week or so while attending a numerical computation seminar at uni, fixing the urgent deficit of multiplayer games on the uni's linux terminals... ;-)
The plan is to get this code to compile on linux and mac, use cmake instead of the improvised make file and eventually cleanup the code a bit and add more stuff. Also, the network code probably doesn't work when running the clients on different platforms.
If you want to create your own map, you can do so by creating a special svg file
(e.g. in Inkscape) and then using a perl script to convert it to a .lvl
file.
Graphics are also converted from svg using a perl script, but this time they are converted to c source code with opengl commands.
The game can either be started in server or in client mode. The game cannot run without connecting to a server.
Always run the game in the parent of the data
directory.
To start a server, use the -s
command line flag:
$ ./netfight -s
Without the -s
flag, the game will start in client mode and by default connect to localhost
. Use -c
to
connect to a different host:
$ ./netfight -c netfight.example.net
Action | Key |
---|---|
Basic Move | Arrows , Numpad |
Strafe | A , S , 1 , 3 |
Shoot | Space |
Change Weapon | Q , 7 |
Change Item | W , 9 |
Use Item | Shift |
Show Score | Tab |
- OpenGL
- GLFW3
- Enet