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Using crispy-doom with a gamepad controller allows for the use of the DOOM menu using the Y-axis control for up-down, and fire button for selection. However, neither crispy-heretic nor crispy-hexen work in the same way, even though the setup and config files for each of these games are nearly identical.
The text was updated successfully, but these errors were encountered:
I agree and have to admit that there is a lot of inconsistency between Crispy Doom and its neglected stepbrothers. ;) However, I am sure that in this specific case, the inconsistency in menu control with a gamepad is already present in the Chocolate ports of the games. Since I am not going to deviate from Crispy's upstream in this regard, it will probably make more sense to take this issue there.
I consider this an upstream bug that should get fixed in Choco first and then migrate to Crispy. Please feel free to check this behaviour in a recent SDL2-based Choco snapshot and report a bug there if you feel something is still missing.
Using crispy-doom with a gamepad controller allows for the use of the DOOM menu using the Y-axis control for up-down, and fire button for selection. However, neither crispy-heretic nor crispy-hexen work in the same way, even though the setup and config files for each of these games are nearly identical.
The text was updated successfully, but these errors were encountered: