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Woof! 10.2.0

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@github-actions github-actions released this 11 Aug 19:52
· 1211 commits to master since this release

New Features and Improvements

  • Continue demo recording: Start the game with -playdemo demo1 -record demo2 or -recordfromto demo1 demo2 (also works in multiplayer).
  • Join demo key that allows to start recording a demo from anywhere while the demo is playing (also works in multiplayer).
  • Looking up/down with gamepad (padlook key).
  • Add a FluidSynth gain setting to config. It allows to manually adjust the volume for "quiet" soundfonts.
  • Replace the "Enable translucency" option with "Enable predefined translucency". Turn off translucency for things that were defined in Boom/MBF, but don't change the translucency defined in PWAD/Dehacked.
  • The cosmetic recoil option works with some MBF21 codepointers. All weapons in Vesper.wad now have recoil.
  • Implement NOTARGET cheat.
  • Always display level title in automap overlay mode.
  • Print complevel in console when loading level.
  • -skipsec takes negative numbers to skip from the end of the demo instead of from the start.
  • Restart level/demo key also restarts demo playback.

Bug Fixes

  • Fix of hanging decoration disappearing (FW.wad MAP02).
  • Compatibility for non-Latin paths in environment variables on Windows (e.g. DOOMWADDIR).
  • Fix misplaced level stats text on Boom HUD.
  • "Pain/pickup/powerup flashes" option also affect invulnerability.
  • Enable colored blood in strict mode, but don't change vanilla monsters. Fixes colored blood in Judgement.wad
  • Don't allow strafe and turn at the same time with gamepad (prevent easy SR50).
  • Fix suppress savegame in G_ReadDemoTiccmd().
  • Fix restart demo recording after death in single player.
  • "Demo recording" message did not appear after restarting level.
  • Fix a crash when loading a saved game with the automap open.
  • Fix forced savegame load.
  • Properly update status bar every tick (MAYhem19.wad, Avactor.wad).
  • Allow adding *.zip files from DOOMWADDIR and other standard paths.
  • Remove beta assets, add UMAPDEF for BETALEVL.WAD.
  • Reset weapon bobbing interpolation when changing screen size/automap leaving.