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Handle CreatureTemplate like items #30

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fabio-t opened this issue Dec 13, 2017 · 0 comments
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Handle CreatureTemplate like items #30

fabio-t opened this issue Dec 13, 2017 · 0 comments
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fabio-t commented Dec 13, 2017

To properly implement the Character Creation (#20) I must handle the creature templates just like items and terrains. This implies a bit of refactoring into BootstrapSystem, or the creation of a CreatureSystem that allows instantiating creatures of a specific "type" at runtime.

It will probably be better if we define all creatures in a single file.

It remains the question or where to put player specific configuration, then. Some things shouldn't be modifiable, eg primary attributes are chosen at creation, not via a file. However, stuff like Sight should be configurable, unless I make Sight another primary attribute (that consumes attribute points at creation).

@fabio-t fabio-t added this to the 0.3.0 milestone Dec 13, 2017
@fabio-t fabio-t self-assigned this Dec 13, 2017
@fabio-t fabio-t added this to TODO in AloneRL v0.9.0 via automation Dec 13, 2017
fabio-t added a commit that referenced this issue Mar 9, 2018
… templates are then plugged into the entity composition
@fabio-t fabio-t closed this as completed Mar 9, 2018
AloneRL v0.9.0 automation moved this from TODO to Done Mar 9, 2018
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