Alkaline devkit v1.2.1b
Devkit with all the necessary assets for the mod to work. Includes a complete mapping guide and updated FGD entity definition file.
Changes since v1.2:
Additions
- New Platinum key (item_key3);
- New custom HUD layout
- Press H to cycle between HUD styles, or enter "cyclehud" on console;
- Current HUD selection gets saved to cfg file so it persists across game sessions;
- Jump boots level is now shown on the HUD;
- Buttons can now require keys;
- New misc_drip entity, decorative water drips;
- New Mechavore sounds;
- New "start upright" flag in spiderbots;
- New func_wall spawnflag that syncs frame animation to the "light flicker" lightstyle;
- Trigger spawning monsters can have a random delay;
- Added inertia from movers (jumping off of a moving platform adds to your velocity);
- Chthon changes:
- Fixed shootable Chthon not behaving correctly when you fire up the lightning posts;
- Can be forced to non-shootable;
- monster_boss be retriggered directly to go through phases instead of only accepting the crazy event_lightning setup;
- Resurrect cheat now gives 5s invulnerability;
- giveall (impulse 9) cheat doesn't give keys anymore;
- New givekeys cheat.
Corrections
- Fixed lightning gun going boom while on ladders;
- Fixed Megaenforcer explosion pain behavior, should consistently drop shields now;
- Fixed liquidbrush doors with wait -1 not staying in place;
- Fixed rare bug with player going into zombie state when health is ~0;
- Fixed double doors not toggling correctly with target_setstate via targetname2;
- Fixed colorshift not clearing on coop/DM respawn;
- Fixed player face pain not showing on custom HUD in some ports;
- Fixed borked LG shaft end segment;
- Fixed misc_teleporttrain to behave like it should've been (spins and causes no random crashes);
- Removed deprecated spawnflag 1 on func_train (should break Rubicon2 compatibility unfortunately but that's life).