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Fable.Package.SDK

NuGet

Fable.Package.SDK is a set of MSBuild targets and tasks that help you build and package Fable projects.

Features 🚀

  • Automatically add Fable specific tags to PackageTags based on the FablePackageType property
  • Automatically include F# source files in the package if needed
  • Check that at least one Fable target is defined in the PackageTags property
  • Set GenerateDocumentationFile to true
  • Set up your package for improving IDE experiences by setting:
    • DebugType to embedded
    • EmbedUntrackedSources to true

Installation

dotnet add package Fable.Package.SDK

Usage

1. Set the FablePackageType property

Set the FablePackageType property in your project file to one of the following values:

  • library: If your package is a library that can be used by Fable.

    Examples of libraries could be Fable.Promise, Elmish, Thoth.Json, Feliz

    This will include the source files in the package.

  • binding: If your package consist of a set of API to make a native library available

    For example:

    • A package which makes an NPM package API available
    • A package which makes the Browser API available
    • A package which makes a cargo package API available

    Only the DLL will be included in the package, allowing for a faster build and smaller package size.

2. Specify the targets

Choose one or more of the following tags:

  • fable-dart: Dart is supported by the package
  • fable-dotnet: .NET is supported by the package
  • fable-javascript: JavaScript is supported by the package
  • fable-python: Python is supported by the package
  • fable-rust: Rust is supported by the package
  • fable-all: Package is compatible with all Fable targets.

Warning

A package can be compatible with all targets if it depends only on packages that are also compatible with all targets.

A package compatible with all targets cannot be a binding, as these are target-specific.

Example:

If your package supports only JavaScript you need to use fable-javascript

If your package supports both JavaScript and Python, you need to use fable-javascript and fable-python

Example of use case

If your package is a binding which target JavaScript you need to write:

<PropertyGroup>
    <PackageTags>fable-javascript</PackageTags>
    <FablePackageType>binding</FablePackageType>
</PropertyGroup>

If your package is a library which targets JavaScript and Python you need to write:

<PropertyGroup>
    <PackageTags>fable-javascript;fable-python</PackageTags>
    <FablePackageType>library</FablePackageType>
</PropertyGroup>

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