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This PR is a byproduct of the next PR that will add erasing visual tests.
I added logic to freedrawing tests to prepare for testing erasing and decided (with your voice guiding me :)) to split up the PR into dedicated changes.
This PR adds another layer of tests to free drawing by testing visuals before and after mouseup and comparing between them.
I think it's relevant and to the point.
It is proven by the tests failing (freedrawing4 - Simple free drawing, with opacity) - you might want to output the mesh result to a different file to compare changes. It might be desirable in general so tell me if to commit a different golden name for the mesh test.Shadow + opacity cause this it seems
We can fix the the display in browser, take the golden from there, and disable the node test once we understand how much the difference is. With shadow and opacity is mostly normal
we can take the browser one that is most common case ( especially for free drawing ) and we can disable the test when we detect node with fabric.isLikelyNode and move forward.
Did you manage to fix the qunit display in the website?
I remember i worked on it really recently and i fixed it.
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This PR is a byproduct of the next PR that will add erasing visual tests.
I added logic to freedrawing tests to prepare for testing erasing and decided (with your voice guiding me :)) to split up the PR into dedicated changes.
This PR adds another layer of tests to free drawing by testing visuals before and after mouseup and comparing between them.
I think it's relevant and to the point.
It is proven by the tests failing (freedrawing4 -
Simple free drawing, with opacity
) -you might want to output the mesh result to a different file to compare changes. It might be desirable in general so tell me if to commit a different golden name for the mesh test.Shadow + opacity cause this it seems