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The FacebookPostProcess currently modifies the default AndroidManifest.xmlpost build.
This decision is based on whether the default Unity3d AndroidManifest.xml has been modified to contain the expected Facebook configurations.
In our project, we decided to use an AndroidManifest.xml fragment instead. Our default Unity3d AndroidManifest.xml should thus not contain the facebook changes and the Postprocess operation causes confusion.
Also given that we build multiple product variants from the same source tree, we use pre-build techniques to customize that fragment AndroidManifest based on our needs. The default generated one isn't necessarily the one we want to have.
We would recommend to not call GenerateManifest() at all in the Post build or at least to make it so that we can disable that behaviour without having to patch the SDK at each update. Also the use of an AndroidManifest fragment could be a good thing (e.g. Assets/Plugins/Android/Facebook/AndroidManifest.xml)
The text was updated successfully, but these errors were encountered:
The FacebookPostProcess currently modifies the default
AndroidManifest.xml
post build.This decision is based on whether the default Unity3d
AndroidManifest.xml
has been modified to contain the expected Facebook configurations.In our project, we decided to use an AndroidManifest.xml fragment instead. Our default Unity3d
AndroidManifest.xml
should thus not contain the facebook changes and the Postprocess operation causes confusion.Also given that we build multiple product variants from the same source tree, we use pre-build techniques to customize that fragment AndroidManifest based on our needs. The default generated one isn't necessarily the one we want to have.
We would recommend to not call
GenerateManifest()
at all in the Post build or at least to make it so that we can disable that behaviour without having to patch the SDK at each update. Also the use of an AndroidManifest fragment could be a good thing (e.g.Assets/Plugins/Android/Facebook/AndroidManifest.xml
)The text was updated successfully, but these errors were encountered: