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Android 12 Crash Unhandled libhwui SkSurface getCanvas #34669

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putuoka opened this issue Sep 13, 2022 · 2 comments
Closed

Android 12 Crash Unhandled libhwui SkSurface getCanvas #34669

putuoka opened this issue Sep 13, 2022 · 2 comments
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Platform: Android Android applications.

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@putuoka
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putuoka commented Sep 13, 2022

Description

#00 pc 0x000000000066f40c /system/lib64/libhwui.so (SkSurface::getCanvas())
#00 pc 0x000000000075919c /system/lib64/libhwui.so (android::uirenderer::skiapipeline::GLFunctorDrawable::onDraw(SkCanvas*))
#00 pc 0x0000000000727f70 /system/lib64/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*))
#00 pc 0x0000000000a2418c /system/lib64/libhwui.so (SkGpuDevice::drawDrawable(SkDrawable*, SkMatrix const*, SkCanvas*))
#00 pc 0x0000000000735c64 /system/lib64/libhwui.so (android::uirenderer::$_36::__invoke(void const*, SkCanvas*, SkMatrix const&) (.llvm.7336732046262659986))
#00 pc 0x0000000000581600 /system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const)
#00 pc 0x0000000000580698 /system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*))
#00 pc 0x00000000004e237c /system/lib64/libhwui.so (android::uirenderer::$_23::__invoke(void const*, SkCanvas*, SkMatrix const&) (.llvm.7336732046262659986))
#00 pc 0x0000000000581600 /system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const)
#00 pc 0x0000000000580698 /system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*))
#00 pc 0x00000000004e237c /system/lib64/libhwui.so (android::uirenderer::$_23::__invoke(void const*, SkCanvas*, SkMatrix const&) (.llvm.7336732046262659986))
#00 pc 0x0000000000581600 /system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const)
#00 pc 0x0000000000580698 /system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*))
#00 pc 0x00000000004e237c /system/lib64/libhwui.so (android::uirenderer::$_23::__invoke(void const*, SkCanvas*, SkMatrix const&) (.llvm.7336732046262659986))
#00 pc 0x0000000000581600 /system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const)
#00 pc 0x0000000000585258 /system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::forceDraw(SkCanvas*) const)
#00 pc 0x00000000005ca628 /system/lib64/libhwui.so (android::uirenderer::skiapipeline::SkiaPipeline::renderLayersImpl(android::uirenderer::LayerUpdateQueue const&, bool))
#00 pc 0x00000000005c7b1c /system/lib64/libhwui.so (android::uirenderer::skiapipeline::SkiaPipeline::renderFrame(android::uirenderer::LayerUpdateQueue const&, SkRect const&, std::__1::vector<android::spandroid::uirenderer::RenderNode, std::__1::allocator<android::spandroid::uirenderer::RenderNode > > const&, bool, android::uirenderer::Rect const&, sk_sp, SkMatrix const&))
#00 pc 0x00000000005c7674 /system/lib64/libhwui.so (android::uirenderer::skiapipeline::SkiaOpenGLPipeline::draw(android::uirenderer::renderthread::Frame const&, SkRect const&, SkRect const&, android::uirenderer::LightGeometry const&, android::uirenderer::LayerUpdateQueue*, android::uirenderer::Rect const&, bool, android::uirenderer::LightInfo const&, std::__1::vector<android::spandroid::uirenderer::RenderNode, std::__1::allocator<android::spandroid::uirenderer::RenderNode > > const&, android::uirenderer::FrameInfoVisualizer*))
#00 pc 0x000000000063c200 /system/lib64/libhwui.so (android::uirenderer::renderthread::CanvasContext::draw())
#00 pc 0x000000000063ab58 /system/lib64/libhwui.so (_ZNSt3__110__function6__funcIZN7android10uirenderer12renderthread13DrawFrameTask11postAndWaitEvE3$_0NS_9allocatorIS6_EEFvvEEclEv$c1671e787f244890c877724752face20)
#00 pc 0x000000000064c4f8 /system/lib64/libhwui.so (android::uirenderer::WorkQueue::process())
#00 pc 0x000000000064c258 /system/lib64/libhwui.so (android::uirenderer::renderthread::RenderThread::threadLoop())
#00 pc 0x000000000001358c /system/lib64/libutils.so (android::Thread::_threadLoop(void*))
#00 pc 0x0000000000012de8 /system/lib64/libutils.so (thread_data_t::trampoline(thread_data_t const*))
#00 pc 0x00000000000b6d54 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*))
#00 pc 0x0000000000053370 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread)

Version

0.63.4

Output of npx react-native info

System:
OS: Windows 10 10.0.17134
CPU: (4) x64 Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
Memory: 3.36 GB / 11.88 GB
Binaries:
Node: 16.15.0 - C:\Program Files\nodejs\node.EXE
Yarn: 1.22.10 - D:\oka\app\node_modules.bin\yarn.CMD
npm: 8.5.5 - C:\Program Files\nodejs\npm.CMD
Watchman: Not Found
SDKs:
Android SDK: Not Found
Windows SDK: Not Found
IDEs:
Android Studio: Not Found
Visual Studio: 16.11.31605.320 (Visual Studio Community 2019)
Languages:
Java: Not Found
Python: 3.9.5 - D:\Users\oka\AppData\Local\Programs\Python\Python39\python.EXE
npmPackages:
@react-native-community/cli: Not Found
react: 16.13.1 => 16.13.1
react-native: 0.63.4 => 0.63.4
react-native-windows: Not Found
npmGlobalPackages:
react-native: Not Found

Steps to reproduce

N/A

Snack, code example, screenshot, or link to a repository

N/A

@cortinico
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Closing as there is not a single element in the stacktrace that points to React Native.
Moreover you're on a old version of React Native. Re-try on 0.70 and reopen if the issue still happens.

@dsuryawanshirussell
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This crash is happening on latest react native version as well 0.72.1 for Android11 and 13

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