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Track the largest suspense config expiration separately
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This ensures that if we've scheduled lower pri work that doesn't have a
suspenseConfig, we don't consider its expiration as the timeout.
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sebmarkbage committed May 16, 2019
1 parent b053a93 commit 800d8c3
Showing 1 changed file with 18 additions and 15 deletions.
33 changes: 18 additions & 15 deletions packages/react-reconciler/src/ReactFiberScheduler.js
Original file line number Diff line number Diff line change
Expand Up @@ -212,6 +212,7 @@ let workInProgressRootExitStatus: RootExitStatus = RootIncomplete;
// because we deal mostly with expiration times in the hot path, so this avoids
// the conversion happening in the hot path.
let workInProgressRootLatestProcessedExpirationTime: ExpirationTime = Sync;
let workInProgressRootLatestSuspenseTimeout: ExpirationTime = Sync;
let workInProgressRootCanSuspendUsingConfig: null | SuspenseConfig = null;

let nextEffect: Fiber | null = null;
Expand Down Expand Up @@ -734,6 +735,7 @@ function prepareFreshStack(root, expirationTime) {
renderExpirationTime = expirationTime;
workInProgressRootExitStatus = RootIncomplete;
workInProgressRootLatestProcessedExpirationTime = Sync;
workInProgressRootLatestSuspenseTimeout = Sync;
workInProgressRootCanSuspendUsingConfig = null;

if (__DEV__) {
Expand Down Expand Up @@ -949,6 +951,7 @@ function renderRoot(
workInProgressRootExitStatus === RootSuspendedWithDelay;
let msUntilTimeout = computeMsUntilTimeout(
workInProgressRootLatestProcessedExpirationTime,
workInProgressRootLatestSuspenseTimeout,
expirationTime,
workInProgressRootCanSuspendUsingConfig,
shouldDelay,
Expand All @@ -973,14 +976,14 @@ function renderRoot(
// The work completed. Ready to commit.
if (
!isSync &&
workInProgressRootLatestProcessedExpirationTime !== Sync &&
workInProgressRootLatestSuspenseTimeout !== Sync &&
workInProgressRootCanSuspendUsingConfig !== null
) {
// If we have exceeded the minimum loading delay, which probably
// means we have shown a spinner already, we might have to suspend
// a bit longer to ensure that the spinner is shown for enough time.
const msUntilTimeout = computeMsUntilSuspenseLoadingDelay(
workInProgressRootLatestProcessedExpirationTime,
workInProgressRootLatestSuspenseTimeout,
expirationTime,
workInProgressRootCanSuspendUsingConfig,
);
Expand Down Expand Up @@ -1011,15 +1014,12 @@ export function markRenderEventTimeAndConfig(
workInProgressRootLatestProcessedExpirationTime = expirationTime;
}
if (suspenseConfig !== null) {
// Most of the time we only have one config and getting wrong is not bad.
// We pick the config with the lowest timeout because we'll use it to
// reverse engineer the event time if we end up using JND and we want to
// error on the side of suspending less time.
if (
workInProgressRootCanSuspendUsingConfig === null ||
workInProgressRootCanSuspendUsingConfig.timeoutMs <
suspenseConfig.timeoutMs
expirationTime < workInProgressRootLatestSuspenseTimeout &&
expirationTime > Never
) {
workInProgressRootLatestSuspenseTimeout = expirationTime;
// Most of the time we only have one config and getting wrong is not bad.
workInProgressRootCanSuspendUsingConfig = suspenseConfig;
}
}
Expand Down Expand Up @@ -1974,7 +1974,7 @@ function jnd(timeElapsed: number) {
}

function computeMsUntilSuspenseLoadingDelay(
mostRecentEventTime: ExpirationTime,
latestTimeout: ExpirationTime,
committedExpirationTime: ExpirationTime,
suspenseConfig: SuspenseConfig,
) {
Expand All @@ -1992,7 +1992,7 @@ function computeMsUntilSuspenseLoadingDelay(
// Compute the time until this render pass would expire.
const currentTimeMs: number = now();
const eventTimeMs: number = inferTimeFromExpirationTime(
mostRecentEventTime,
latestTimeout,
suspenseConfig,
);
const timeElapsed = currentTimeMs - eventTimeMs;
Expand All @@ -2008,6 +2008,7 @@ function computeMsUntilSuspenseLoadingDelay(

function computeMsUntilTimeout(
mostRecentEventTime: ExpirationTime,
suspenseTimeout: ExpirationTime,
committedExpirationTime: ExpirationTime,
suspenseConfig: null | SuspenseConfig,
shouldDelay: boolean,
Expand All @@ -2019,17 +2020,19 @@ function computeMsUntilTimeout(

// Compute the time until this render pass would expire.
const currentTimeMs: number = now();
const timeUntilExpirationMs =
expirationTimeToMs(committedExpirationTime) - currentTimeMs;

if (suspenseConfig !== null && shouldDelay) {
return timeUntilExpirationMs;
if (suspenseTimeout !== Sync && shouldDelay) {
const timeUntilTimeoutMs =
expirationTimeToMs(suspenseTimeout) - currentTimeMs;
return timeUntilTimeoutMs;
}

const eventTimeMs: number = inferTimeFromExpirationTime(
mostRecentEventTime,
suspenseConfig,
);
const timeUntilExpirationMs =
expirationTimeToMs(committedExpirationTime) - currentTimeMs;
let timeElapsed = currentTimeMs - eventTimeMs;
if (timeElapsed < 0) {
// We get this wrong some time since we estimate the time.
Expand Down

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