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[Flight] Serialize pending server components by reference (lazy component) #20137

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merged 1 commit into from Oct 31, 2020
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3 changes: 2 additions & 1 deletion packages/react-server/src/ReactFlightServer.js
Expand Up @@ -460,7 +460,7 @@ export function resolveModelToJSON(
const newSegment = createSegment(request, () => value);
const ping = newSegment.ping;
x.then(ping, ping);
return serializeByValueID(newSegment.id);
return serializeByRefID(newSegment.id);
} else {
// Something errored. Don't bother encoding anything up to here.
throw x;
Expand Down Expand Up @@ -708,6 +708,7 @@ function flushCompletedChunks(request: Request): void {
break;
}
}
moduleChunks.splice(0, i);
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This is a bug fix that this test revealed. This causes the connection to close to early because we keep emitting module chunks over and over since they don't get deleted.

// Next comes model data.
const jsonChunks = request.completedJSONChunks;
i = 0;
Expand Down
Expand Up @@ -64,28 +64,34 @@ describe('ReactFlightDOM', () => {
};
}

function block(render, load) {
function moduleReference(moduleExport) {
const idx = webpackModuleIdx++;
webpackModules[idx] = {
d: render,
d: moduleExport,
};
webpackMap['path/' + idx] = {
id: '' + idx,
chunks: [],
name: 'd',
};
const MODULE_TAG = Symbol.for('react.module.reference');
return {$$typeof: MODULE_TAG, name: 'path/' + idx};
}

function block(render, load) {
if (load === undefined) {
return () => {
return ReactTransportDOMServerRuntime.serverBlockNoData('path/' + idx);
return ReactTransportDOMServerRuntime.serverBlockNoData(
moduleReference(render),
);
};
}
return function(...args) {
const curriedLoad = () => {
return load(...args);
};
const MODULE_TAG = Symbol.for('react.module.reference');
return ReactTransportDOMServerRuntime.serverBlock(
{$$typeof: MODULE_TAG, name: 'path/' + idx},
moduleReference(render),
curriedLoad,
);
};
Expand Down Expand Up @@ -314,6 +320,9 @@ describe('ReactFlightDOM', () => {
return 'data';
}
function DelayedText({children}, data) {
if (data !== 'data') {
throw new Error('No data');
}
return <Text>{children}</Text>;
}
const loadBlock = block(DelayedText, load);
Expand Down Expand Up @@ -477,4 +486,196 @@ describe('ReactFlightDOM', () => {
'<p>Game over</p>', // TODO: should not have message in prod.
);
});

// @gate experimental
it('should progressively reveal server components', async () => {
const {Suspense} = React;

// Client Components

class ErrorBoundary extends React.Component {
state = {hasError: false, error: null};
static getDerivedStateFromError(error) {
return {
hasError: true,
error,
};
}
render() {
if (this.state.hasError) {
return this.props.fallback(this.state.error);
}
return this.props.children;
}
}

function MyErrorBoundary({children}) {
return (
<ErrorBoundary fallback={e => <p>{e.message}</p>}>
{children}
</ErrorBoundary>
);
}

function Placeholder({children, fallback}) {
return <Suspense fallback={fallback}>{children}</Suspense>;
}

// Model
function Text({children}) {
return children;
}

function makeDelayedText() {
let error, _resolve, _reject;
let promise = new Promise((resolve, reject) => {
_resolve = () => {
promise = null;
resolve();
};
_reject = e => {
error = e;
promise = null;
reject(e);
};
});
function DelayedText({children}, data) {
if (promise) {
throw promise;
}
if (error) {
throw error;
}
return <Text>{children}</Text>;
}
return [DelayedText, _resolve, _reject];
}

const [Friends, resolveFriends] = makeDelayedText();
const [Name, resolveName] = makeDelayedText();
const [Posts, resolvePosts] = makeDelayedText();
const [Photos, resolvePhotos] = makeDelayedText();
const [Games, , rejectGames] = makeDelayedText();

// View
function ProfileDetails({avatar}) {
return (
<div>
<Name>:name:</Name>
{avatar}
</div>
);
}
function ProfileSidebar({friends}) {
return (
<div>
<Photos>:photos:</Photos>
{friends}
</div>
);
}
function ProfilePosts({posts}) {
return <div>{posts}</div>;
}
function ProfileGames({games}) {
return <div>{games}</div>;
}

const MyErrorBoundaryClient = moduleReference(MyErrorBoundary);
const PlaceholderClient = moduleReference(Placeholder);

function ProfileContent() {
return (
<>
<ProfileDetails avatar={<Text>:avatar:</Text>} />
<PlaceholderClient fallback={<p>(loading sidebar)</p>}>
<ProfileSidebar friends={<Friends>:friends:</Friends>} />
</PlaceholderClient>
<PlaceholderClient fallback={<p>(loading posts)</p>}>
<ProfilePosts posts={<Posts>:posts:</Posts>} />
</PlaceholderClient>
<MyErrorBoundaryClient>
<PlaceholderClient fallback={<p>(loading games)</p>}>
<ProfileGames games={<Games>:games:</Games>} />
</PlaceholderClient>
</MyErrorBoundaryClient>
</>
);
}

const model = {
rootContent: <ProfileContent />,
};

function ProfilePage({response}) {
return response.readRoot().rootContent;
}

const {writable, readable} = getTestStream();
ReactTransportDOMServer.pipeToNodeWritable(model, writable, webpackMap);
const response = ReactTransportDOMClient.createFromReadableStream(readable);

const container = document.createElement('div');
const root = ReactDOM.unstable_createRoot(container);
await act(async () => {
root.render(
<Suspense fallback={<p>(loading)</p>}>
<ProfilePage response={response} />
</Suspense>,
);
});
expect(container.innerHTML).toBe('<p>(loading)</p>');

// This isn't enough to show anything.
await act(async () => {
resolveFriends();
});
expect(container.innerHTML).toBe('<p>(loading)</p>');

// We can now show the details. Sidebar and posts are still loading.
await act(async () => {
resolveName();
});
// Advance time enough to trigger a nested fallback.
jest.advanceTimersByTime(500);
expect(container.innerHTML).toBe(
'<div>:name::avatar:</div>' +
'<p>(loading sidebar)</p>' +
'<p>(loading posts)</p>' +
'<p>(loading games)</p>',
);

// Let's *fail* loading games.
await act(async () => {
rejectGames(new Error('Game over'));
});
expect(container.innerHTML).toBe(
'<div>:name::avatar:</div>' +
'<p>(loading sidebar)</p>' +
'<p>(loading posts)</p>' +
'<p>Game over</p>', // TODO: should not have message in prod.
);

// We can now show the sidebar.
await act(async () => {
resolvePhotos();
});
expect(container.innerHTML).toBe(
'<div>:name::avatar:</div>' +
'<div>:photos::friends:</div>' +
'<p>(loading posts)</p>' +
'<p>Game over</p>', // TODO: should not have message in prod.
);

// Show everything.
await act(async () => {
resolvePosts();
});
expect(container.innerHTML).toBe(
'<div>:name::avatar:</div>' +
'<div>:photos::friends:</div>' +
'<div>:posts:</div>' +
'<p>Game over</p>', // TODO: should not have message in prod.
);
});
});