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improve rotation handling #71

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kimon opened this issue May 14, 2014 · 3 comments
Open

improve rotation handling #71

kimon opened this issue May 14, 2014 · 3 comments

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@kimon
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kimon commented May 14, 2014

The current approach to rotation artificially limits the expressible range of animatable values. Core Animation encountered a similar issue which prompted the addition of CAValueFunction. Investigate a Pop solution.

Links:
https://developer.apple.com/library/mac/documentation/graphicsimaging/reference/CAValueFunction_class/Reference/Reference.html

@ghost
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ghost commented Aug 4, 2015

Thank you for reporting this issue and appreciate your patience. We've notified the core team for an update on this issue. We're looking for a response within the next 30 days or the issue may be closed.

@patchthecode
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so is this fixed? or... I still cant do a full flip rotate on y axis

@migrant
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migrant commented Apr 11, 2017

@patchthecode Seems like not. I can not until now.

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