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This repository has been archived by the owner on Dec 15, 2020. It is now read-only.
I'm developing an application with React VR and I've created an 3D pokeball with blender. I've export this as Wavefront .obj file and use it in my React VR application.
In the console I see this warnings:
THREE.MeshBasicMaterial: shininess, emissive and specular are not a property of this material.
The Mesh API has been significantly improved, so that at least will affect you.
There isn't a graceful way to upgrade from 0.1 to 0.2 (such is the risk with pre-1.0.0 APIs). The easiest way is to upgrade your cli (npm install -g react-vr-cli), then react-vr init a new project, and then copy your code to the new project directory. In the future there will not be such dramatic changes to project configuration.
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Description
I'm developing an application with React VR and I've created an 3D pokeball with blender. I've export this as Wavefront
.obj
file and use it in my React VR application.In the console I see this warnings:
Below you could find my code:
This is the rendered output
And on this GitHub Gist you could find the
obj
andmtl
file and could you download theblend
file.Here you could see my pokeball in Blender.
I've searched on the internet but didn't found solutions or documentation about the problem related with React VR.
What I've done wrong?
Additional Information
Personal notes
See this question on Stack Overflow.
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