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Only ever create one BufferViewData per file.
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It is not uncommon for multiple logical textures in an FBX to reference
the same filename. Each such filename should yield one buffer view only,
and all sharing textures should reference it.
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Par Winzell committed Oct 19, 2017
1 parent bc80321 commit 443243a
Showing 1 changed file with 39 additions and 15 deletions.
54 changes: 39 additions & 15 deletions src/Raw2Gltf.cpp
Expand Up @@ -93,6 +93,35 @@ struct GLTFData
return bufferView;
}

std::shared_ptr<BufferViewData> AddBufferViewForFile(BufferData &buffer, const std::string &filename)
{
// see if we've already created a BufferViewData for this precise file
auto iter = filenameToBufferView.find(filename);
if (iter != filenameToBufferView.end()) {
return iter->second;
}

std::shared_ptr<BufferViewData> result;
std::ifstream file(filename, std::ios::binary | std::ios::ate);
if (file) {
std::streamsize size = file.tellg();
file.seekg(0, std::ios::beg);

std::vector<char> fileBuffer(size);
if (file.read(fileBuffer.data(), size)) {
result = AddRawBufferView(buffer, fileBuffer.data(), size);
} else {
fmt::printf("Warning: Couldn't read %lu bytes from %s, skipping\n", size, filename);
}
} else {
fmt::printf("Warning: Couldn't open texture file %s, skipping\n", filename);
}
// note that we persist here not only success, but also failure, as nullptr
filenameToBufferView[filename] = result;
return result;
}


template<class T>
std::shared_ptr<AccessorData> AddAccessorWithView(
BufferViewData &bufferView, const GLType &type, const std::vector<T> &source)
Expand Down Expand Up @@ -164,8 +193,13 @@ struct GLTFData
}

const bool isGlb;

// cache BufferViewData instances that've already been created from a given filename
std::map<std::string, std::shared_ptr<BufferViewData>> filenameToBufferView;

std::shared_ptr<std::vector<uint8_t> > binary;


Holder<BufferData> buffers;
Holder<BufferViewData> bufferViews;
Holder<AccessorData> accessors;
Expand Down Expand Up @@ -332,23 +366,13 @@ ModelData *Raw2Gltf(

ImageData *source = nullptr;
if (options.outputBinary) {
std::ifstream file(texFilename, std::ios::binary | std::ios::ate);
if (file) {
std::streamsize size = file.tellg();
file.seekg(0, std::ios::beg);

std::vector<char> fileBuffer(size);
if (file.read(fileBuffer.data(), size)) {
auto bufferView = gltf->AddRawBufferView(buffer, fileBuffer.data(), size);
source = new ImageData(textureName, *bufferView, "image/png");
} else {
fmt::printf("Warning: Couldn't read %lu bytes from %s, skipping\n", size, texFilename.c_str());
}
} else {
fmt::printf("Warning: Couldn't open texture file %s, skipping\n", texFilename.c_str());
auto bufferView = gltf->AddBufferViewForFile(buffer, texFilename);
if (bufferView) {
source = new ImageData(textureName, *bufferView, "image/png");
}

} else {
// TODO: write to buffer.bin?
// TODO: don't add .ktx here; try to work out a reasonable relative path.
source = new ImageData(textureName, textureName + ".ktx");
}
if (!source) {
Expand Down

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