Bullet-based rigid body physics
Past due by over 4 years
100% complete
- Bullet-based / PhysX-based rigid body physics with habitat-sim SceneGraph
- Physical properties config file definition and loading
- Physical obj library via manual mesh simplification and physical property assignment pipeline
- Provide a small library of initial physical objects tuned/tested for efficiency
- Basic physical interactions: push/poke, torque, kinem…
- Bullet-based / PhysX-based rigid body physics with habitat-sim SceneGraph
- Physical properties config file definition and loading
- Physical obj library via manual mesh simplification and physical property assignment pipeline
- Provide a small library of initial physical objects tuned/tested for efficiency
- Basic physical interactions: push/poke, torque, kinematic motion, collisions
- Abstract physics framework design to support multiple physics engines in long term
- C++ UI demo + support for headless and no-physics options
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