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Bullet-based rigid body physics

Past due by over 4 years 100% complete
  • Bullet-based / PhysX-based rigid body physics with habitat-sim SceneGraph
  • Physical properties config file definition and loading
  • Physical obj library via manual mesh simplification and physical property assignment pipeline
  • Provide a small library of initial physical objects tuned/tested for efficiency
  • Basic physical interactions: push/poke, torque, kinem…
  • Bullet-based / PhysX-based rigid body physics with habitat-sim SceneGraph
  • Physical properties config file definition and loading
  • Physical obj library via manual mesh simplification and physical property assignment pipeline
  • Provide a small library of initial physical objects tuned/tested for efficiency
  • Basic physical interactions: push/poke, torque, kinematic motion, collisions
  • Abstract physics framework design to support multiple physics engines in long term
  • C++ UI demo + support for headless and no-physics options

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