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protocol.h
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protocol.h
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/*
Copyright (c) 2013, The Mineserver Project
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the The Mineserver Project nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _PROTOCOL_H
#define _PROTOCOL_H
#include "extern.h"
#include "config.h"
#include "constants.h"
#include "mob.h"
#include "tools.h"
#include "utf8.h"
#include "inventory.h"
#include "mineserver.h"
#include "logger.h"
/* This file introduces a basic abstraction over raw protocol packets format.
* This is needed for varuios protocol updates - we need to change the raw format
* only in one place.
* The implementation is totally in header to be inlined and optimized out.
*
* Maybe we need to add a lot of asserts there?
*/
class Protocol
{
public:
#ifdef PROTOCOL_ENCRYPTION
static Packet encryptionRequest()
{
Packet ret;
ret << (int8_t)PACKET_ENCRYPTION_REQUEST << ServerInstance->serverID << (int16_t)ServerInstance->publicKey.size();
ret.addToWrite((uint8_t*)ServerInstance->publicKey.c_str(),ServerInstance->publicKey.size());
ret << (int16_t)ServerInstance->encryptionBytes.size();
ret.addToWrite((uint8_t*)ServerInstance->encryptionBytes.c_str(),ServerInstance->encryptionBytes.size());
return ret;
}
#endif
static Packet openWindow(int8_t windowId, int8_t type, std::string title, int8_t slots, int8_t useCustomTitle = 0)
{
Packet ret;
ret << (int8_t)PACKET_OPEN_WINDOW << windowId << type << title << slots << useCustomTitle;
return ret;
}
static Packet animation(int eid, int aid)
{
Packet ret;
ret << (int8_t)PACKET_ANIMATION << (int32_t)eid << (int8_t)aid;
return ret;
}
static Packet entityStatus(int eid, int aid)
{
Packet ret;
ret << (int8_t)PACKET_ENTITY_STATUS << (int32_t)eid << (int8_t)aid;
return ret;
}
static Packet entityMetadata(int eid, MetaData& metadata)
{
Packet ret;
ret << (int8_t)PACKET_ENTITY_METADATA << (int32_t)eid << metadata;
return ret;
}
static Packet slot(int16_t id, int8_t count=0, int16_t damage=0, int16_t data_size=-1, const uint8_t *data=NULL)
{
// TODO: respect data!
Packet ret;
ret << id;
if(id != -1) {
ret << count << damage;
if(data != NULL) {
ret << data_size;
ret.addToWrite(data, data_size);
} else {
ret << (int16_t)-1;
}
}
return ret;
}
static Packet setSlotHeader(int8_t window_id, int16_t slot) {
// `header` means: You need to place a `slot` packet after this one.
Packet ret;
ret << (int8_t)PACKET_SET_SLOT << window_id << slot;
// NOTE: never ever use operator<<(uint8_t) because there is no such function.
return ret;
}
static Packet mobSpawn(int eid, int8_t type, double x, double y, double z, int yaw, int pitch, int head_yaw, MetaData& metadata)
{
// Warning! This converts absolute double coordinates to absolute integer coordinates!
Packet ret;
ret << (int8_t)PACKET_MOB_SPAWN << (int32_t)eid << (int8_t)type
<< (int32_t)(x * 32) << (int32_t)(y * 32) << (int32_t)(z * 32)
<< (int8_t)yaw << (int8_t)pitch << (int8_t)head_yaw << (int16_t)0
<< (int16_t)0 << (int16_t)0 << (int8_t)0 << (int8_t)0 << metadata;
return ret;
}
static Packet mobSpawn(Mob& mob)
{
return Protocol::mobSpawn(mob.UID, mob.type, mob.x, mob.y, mob.z, mob.yaw, mob.pitch, mob.head_yaw, mob.metadata);
}
static Packet destroyEntity(int eid)
{
Packet ret;
ret << (int8_t)PACKET_DESTROY_ENTITY << (int8_t)1 << (int32_t)eid;
return ret;
}
static Packet entityTeleport(int eid, double x, double y, double z, int yaw, int pitch)
{
Packet ret;
ret << (int8_t)PACKET_ENTITY_TELEPORT << (int32_t)eid
<< (int32_t)(x * 32) << (int32_t)(y * 32) << (int32_t)(z * 32)
<< (int8_t)yaw << (int8_t)pitch;
return ret;
}
static Packet entityRelativeMove(int eid, int8_t x, int8_t y, int8_t z)
{
Packet ret;
ret << (int8_t)PACKET_ENTITY_RELATIVE_MOVE << (int32_t)eid << (int8_t)x << (int8_t)y << (int8_t)z;
return ret;
}
static Packet entityTeleport(int eid, const position& pos)
{
Packet ret;
ret << (int8_t)PACKET_ENTITY_TELEPORT << (int32_t)eid
<< (int32_t)(pos.x * 32) << (int32_t)(pos.y * 32) << (int32_t)(pos.z * 32)
<< (int8_t)pos.yaw << (int8_t)pos.pitch;
return ret;
}
static Packet entityHeadLook(int eid, int head_yaw)
{
Packet ret;
ret << (int8_t)PACKET_ENTITY_HEAD_LOOK << eid << (int8_t)head_yaw;
return ret;
}
static Packet attachEntity(int32_t entity, int32_t vehicle)
{
Packet ret;
ret << (int8_t)PACKET_ATTACH_ENTITY << (int32_t)entity << (int32_t)vehicle;
return ret;
}
static Packet entityLook(int eid, int yaw, int pitch)
{
Packet ret;
ret << (int8_t)PACKET_ENTITY_LOOK << (int32_t)eid << (int8_t)yaw << (int8_t)pitch;
return ret;
}
static Packet entityLook(int eid, float yaw, float pitch)
{
return entityLook(eid, angleToByte(yaw), angleToByte(pitch));
}
static Packet entityRelativeMove(int eid, double dx, double dy, double dz)
{
Packet ret;
ret << (int8_t)PACKET_ENTITY_RELATIVE_MOVE << (int32_t)eid
<< (int8_t)(dx * 32) << (int8_t)(dy * 32) << (int8_t)(dz * 32);
return ret;
}
static Packet entityLookRelativeMove(int eid, double dx, double dy, double dz, int yaw, int pitch)
{
Packet ret;
ret << (int8_t)PACKET_ENTITY_LOOK_RELATIVE_MOVE << (int32_t)eid
<< (int8_t)(dx * 32) << (int8_t)(dy * 32) << (int8_t)(dz * 32)
<< (int8_t)yaw << (int8_t)pitch;
return ret;
}
//ToDo: remember gamemode for players
static Packet loginResponse(int eid, int8_t gamemode = 0)
{
Packet ret;
ret << (int8_t)PACKET_LOGIN_RESPONSE << (int32_t)eid
<< std::string("default") << (int8_t)gamemode << (int8_t)0
<< (int8_t)2 << (int8_t)0 << (int8_t)ServerInstance->config()->iData("system.user_limit");
return ret;
}
static Packet spawnPosition(int x, int y, int z)
{
Packet ret;
ret << (int8_t)PACKET_SPAWN_POSITION << (int32_t)x << (int32_t)y << (int32_t)z;
return ret;
}
//ToDo: use age of the world field somewhere
static Packet timeUpdate(int64_t time, int64_t ageOfTheWorld = 0)
{
Packet ret;
ret << (int8_t)PACKET_TIME_UPDATE << (int64_t)ageOfTheWorld << (int64_t)time;
return ret;
}
static Packet kick(std::string msg)
{
Packet ret;
ret << (int8_t)PACKET_KICK << msg;
return ret;
}
static Packet namedEntitySpawn(int eid, const std::string& nick, double x, double y, double z, int yaw, int pitch, int item)
{
Packet ret;
ret << (int8_t)PACKET_NAMED_ENTITY_SPAWN << (int32_t)eid << nick
<< (int32_t)(x * 32) << (int32_t)(y * 32) << (int32_t)(z * 32)
<< (int8_t)yaw << (int8_t)pitch << (int16_t)item << (int8_t)0 << (int8_t)0 << (int8_t)127;
return ret;
}
static Packet namedEntitySpawn(int eid, const std::string& nick, const position& pos, int item){
Packet ret;
ret << (int8_t)PACKET_NAMED_ENTITY_SPAWN << (int32_t)eid << nick
<< (int32_t)(pos.x*32)<<(int32_t)(pos.y * 32) << (int32_t)(pos.z * 32)
<< (int8_t)pos.yaw << (int8_t)pos.pitch << (int16_t)item
<< (int8_t)0 << (int8_t)0 << (int8_t)127;
return ret;
}
static Packet pickupSpawn(int eid, int16_t item, int16_t count, int16_t health, int32_t x, int32_t y, int32_t z)
{
MetaData metadata;
Packet ret;
ret << addObject(eid, 0x02, x/32, y/32, z/32,0) ;
//Add metadata
//ToDo: expand metadata-class to handle this
//Ref: https://gist.github.com/4325656
ret << (int8_t)PACKET_ENTITY_METADATA << eid;
ret << (int8_t)0xAA /*Slot at index 10 */;
ret << slot(item,(int8_t)count,health);
ret << (int8_t)0x7f; //Terminate metadata
return ret;
}
static Packet addObject(int eid, int8_t object, double x, double y, double z, int objectData, int16_t speed_x = 0, int16_t speed_y = 0,int16_t speed_z = 0, int8_t yaw = 0, int8_t pitch = 0)
{
Packet pkt;
pkt //<< (int8_t)PACKET_ENTITY << (int32_t)eid
<< (int8_t)PACKET_ADD_OBJECT << (int32_t)eid << (int8_t)object << (int32_t)(x * 32 + 16) << (int32_t)(y * 32 + 16) << (int32_t)(z * 32 + 16)
<< yaw << pitch
<< (int32_t)objectData;
if(objectData)
{
pkt << (int16_t)speed_x << (int16_t)speed_y << (int16_t)speed_z;
}
return pkt;
}
static Packet collectItem(int itemEid, int eid)
{
Packet ret;
ret << (int8_t)PACKET_COLLECT_ITEM << (int32_t)itemEid << (int32_t)eid;
return ret;
}
static Packet preChunk(int x, int z, bool create)
{
Packet ret;
//ret << (int8_t)PACKET_PRE_CHUNK << (int32_t)x << (int32_t)z << (int8_t)(create ? 1 : 0);
return ret;
}
static Packet playerPositionAndLook(double x, double y, double stance, double z, float yaw, float pitch, bool onGround)
{
Packet ret;
ret << (int8_t)PACKET_PLAYER_POSITION_AND_LOOK << x << y << stance << z << yaw << pitch << (int8_t)(onGround ? 1 : 0);
return ret;
}
static Packet respawn(int32_t world = 0, int8_t difficulty=1,int8_t creative_mode=0, int16_t world_height=256, std::string level_type="default")
{
Packet ret;
ret << (int8_t)PACKET_RESPAWN << world << difficulty << creative_mode << world_height << level_type;
return ret;
}
static Packet updateHealth(int health, int food=15)
{
Packet ret;
ret << (int8_t)PACKET_UPDATE_HEALTH << (int16_t)health << (int16_t)food << (float)5.0;
return ret;
}
static Packet entityEquipment(int eid, int slot, int type, int damage)
{
Packet ret;
ret << (int8_t)PACKET_ENTITY_EQUIPMENT << (int32_t)eid << (int16_t)slot
<< Protocol::slot(type,1,damage);
return ret;
}
static Packet keepalive(int32_t time)
{
Packet ret;
ret << (int8_t)PACKET_KEEP_ALIVE << (int32_t)time;
return ret;
}
static Packet playerlist()
{
Packet ret;
//ToDo: Add admin/moderator coloring
for (std::set<User*>::const_iterator it = ServerInstance->users().begin(); it != ServerInstance->users().end(); ++it)
{
if((*it)->nick.length() > 0)
{
ret << (int8_t)PACKET_PLAYER_LIST_ITEM << (*it)->nick << (int8_t)1 << (int16_t)0;
}
}
return ret;
}
static Packet gameState(int8_t reason, int8_t data){
Packet ret;
ret<< (int8_t)PACKET_GAMESTATE << reason << data;
return ret;
}
};
#endif