Fixed bug where certain UCS-2 codepoints were not decoded correctly #187
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This fixes the usage of certain characters in the chat, e.g. "ö", and it happened because there was a
char
that needed to be anunsigned char
.ö is the Unicode codepoint 246. In UCS-2, it is represented by the sequence
0x00 0xf6
(big endian). Without the change, the second byte is treated as a negative number, which gets really big when casted tounsigned int
. Sounds fun, but I can't really explain it. :D