implemented setTile(), getTile, setColor(), getColor() #49
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I implemented methods to manipulate a MapLayer during runtime. You can now set a tile in any layer, or get the TileID.
This fixes #38. I needed to cache a lot of information from Tileset and Map in Chunk and ChunkArray objects, so I can rebuild a single Chunk.
Additionally I added methods to colorize each tile separately. I do not use a white texture now, but a light grey, so it is possible to highlite specific tiles.