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This is an implementation of Play Management API based on JGroups General Use : Play Management System : the play management system is meant to be instantiated on each node. There should be two implementations of this interface if client and server nodes are distinguished. RevokableToken : the API is based on the fact that revocableTokens should be kept private by their owners. if a player want to identify himself by an admin then he should transmit its accountUId. RevokableToken should not be transmitted between nodes, but only accountUId. NB : the xxxUId have a method "isEqualTo" instead of overriding "equals" because this latter solution would force fulfill the "equals contract" -> updating hashcode() etc