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anything else we should finish before demo 5 or release 1.0? #59
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Honestly I don't think another demo is worth it until we get the music situation squared away...due to the new music engine, some tracks sound awful at the moment. We are also missing base after base, time machine and xstep music. Once we get those in, I think a release 1.0 would make sense (minus clutterfunk due to mini collision still being borked) once we finish all of the menu screens! I don't think 1.0 has to be strictly 1.0 features, but it could be a 1.0 "famidash" cycle. |
we need to add a sound effect for when starting a level too (while in the level selection menu) |
just added sfx stuff to the menus |
ima be honest, for some time a chunk of the team (maybe the majority even) has been thinking of changing the license to something with more legal merit quote from jrowe: However we have no legal permission to do this (you created the thing after all) so only you can do this lmao |
I'm also not sure what to do with the level edit screen (lock-on custom levels maybe?). |
For levels, we have 1.0 planned to have levels up to Theory of Everything. The plan was up to Cycles, but ale did XStep, which needed new tilesets. |
Mini collision is now fixed, we can do clutterfunk and TOE :D |
will consider changing the license before the 1.0 release |
oh my god |
see #69, might be device parity as I'm on a galaxy tab s9 and lz is on a s24 fe |
TOE work starts tomorrow! |
sweet |
Parallax uses no metatiles. As for new blocks, we would need a CHR swap to fit them all in |
Ex. ToE's brick tiles will be swapped with the 1.0 checker blocks |
This will only work right now if the Chr and metatiles are in the exact same spot as what is being replaced, and will just require a Chr swap when the level is chosen. I hope. |
The new branch is to see if it’s possible to have a full alternate metatile set |
And that's the plan. The Bricks in the CHR replace the 1.0 checker blocks, and will line up in the metatiles |
wait, hear me out t i l e s e t when loaded into the sprite renderer, it changes which tileset is used by the game, similar to how the color triggers change the background color |
Cool idea, but we might put what CHR the level uses in the header |
i guess that could work |
This would be the way, we just need to figure out how to have a separate set of tile definitions and attributes that load for it… |
oh hey btw @ADM228 how do i export the music from fs to work with banks |
@zephyrside only export a few songs at a time and ensure the total assembly size less than 8192 bytes |
#94 (maybe shorten the pad hitbox a tiny bit) |
The pad has a hitbox wide size of 16 pixels and a height of 2 pixels. |
maybe just decrease it by 2 pixels (as you see, I'm helping, you should add me as a issue helper) |
I dont see a problem with #94 - The cube missed the spike hitbox (a small rectangle in the middle of the spike) - its working BETTER than expected thanks to the new collision routines. See my response video in slow motion here: #94 (comment) |
@zephyrside most of us have agreed that we should start looking into running a kickstarter. Just wanted to see your thoughts on this, and obviously you will be recieving a cut just like everyone else. |
Its called Vectorball ( https://store.steampowered.com/app/2512660/VectorBall/ ) I'll try to get steam beta codes for the team! |
Ngl the game seems FIRE Also today I will prob join the Famidash discord |
this game looks sick as hell, i'm all for it |
Lfg!! Just submitted a proposal! |
@zephyrside send me an email, we’ve been greenlit. Want to go over your cut. Kandowontu@me.com |
will do soon |
@zephyrside are you still down for making music? |
i'm a bit rusty due to the 4 month absence but i can give it a shot |
Wanna give base after base a shot? :D |
sure |
i love 2 player mode even without the visible pads the game struggles lmao |
It’s so bad 😭😭😭 |
oh btw, we should probably shrink the size of the parallax chr if we ever want more than one background |
I'm not sure if that's possible without making the background repetitive |
We wouldn't need a new background until Electrodynamix anyways, which is in the distant future after 1.0 |
Even then I don't think it'd be worth it |
we can probably cut the size down a bit by having only two upward offsets instead of three |
Created a todo list for 1.0. Getting very close to finalizing all the levels. Music is also mostly complete |
Yo @zephyrside happy birthday |
Happy birthday @zephryside 🥳🥳
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Yo @zephyrside <https://github.com/zephyrside> happy birthday
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Oh yeah happy birthday! 🎂🎉 |
since i can't get on the discord just yet i figured this was the best way to communicate
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