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anything else we should finish before demo 5 or release 1.0? #59

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zephyrside opened this issue Apr 26, 2024 · 107 comments
Open

anything else we should finish before demo 5 or release 1.0? #59

zephyrside opened this issue Apr 26, 2024 · 107 comments
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@zephyrside
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since i can't get on the discord just yet i figured this was the best way to communicate

@kandowontu
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kandowontu commented Apr 26, 2024

Honestly I don't think another demo is worth it until we get the music situation squared away...due to the new music engine, some tracks sound awful at the moment. We are also missing base after base, time machine and xstep music.

Once we get those in, I think a release 1.0 would make sense (minus clutterfunk due to mini collision still being borked) once we finish all of the menu screens! I don't think 1.0 has to be strictly 1.0 features, but it could be a 1.0 "famidash" cycle.

@jaezudev
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we need to add a sound effect for when starting a level too (while in the level selection menu)

@zephyrside
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just added sfx stuff to the menus

@ADM228
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ADM228 commented Apr 26, 2024

ima be honest, for some time a chunk of the team (maybe the majority even) has been thinking of changing the license to something with more legal merit

quote from jrowe:
"okay next up on the dream list: relicensing to apache 2 or MIT
both of them require the same stuff chell's license does
but with actual boring legaleese instead of thing that prevents any real distribution rights in the future :p"

However we have no legal permission to do this (you created the thing after all) so only you can do this lmao

@FicusmcHousePlant
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FicusmcHousePlant commented Apr 26, 2024

I have a few menuscreens left to create, and I'm also planning on adding custom icons for the icon editor screen (the first nine icons unlocked by beating levels up to cycles). The artwork has been created, but I just have to figure out rotation. These icons will replace the default icon through bankswitching, which we currently have planned for sprites (my original plan was just being able to change player palletes by making all the player sprites use pallete 3, which is currently unused, but everyone else thought icons would be easy to do).
1713821503973

@FicusmcHousePlant
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FicusmcHousePlant commented Apr 26, 2024

I'm also not sure what to do with the level edit screen (lock-on custom levels maybe?).

@FicusmcHousePlant
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FicusmcHousePlant commented Apr 26, 2024

For levels, we have 1.0 planned to have levels up to Theory of Everything. The plan was up to Cycles, but ale did XStep, which needed new tilesets.

@kandowontu
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Mini collision is now fixed, we can do clutterfunk and TOE :D

@zephyrside
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ima be honest, for some time a chunk of the team (maybe the majority even) has been thinking of changing the license to something with more legal merit

quote from jrowe: "okay next up on the dream list: relicensing to apache 2 or MIT both of them require the same stuff chell's license does but with actual boring legaleese instead of thing that prevents any real distribution rights in the future :p"

However we have no legal permission to do this (you created the thing after all) so only you can do this lmao

will consider changing the license before the 1.0 release

@zephyrside
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oh my god
the fact that yall made platformer mode this early is hilarious
10/10 idea

@Rubiidev-18
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Mini collision is now fixed, we can do clutterfunk and TOE :D

see #69, might be device parity as I'm on a galaxy tab s9 and lz is on a s24 fe

@kandowontu kandowontu added the question Further information is requested label Apr 27, 2024
@kandowontu
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TOE work starts tomorrow!

@zephyrside
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sweet
how are we gonna do the new tiles? because of how gd levels are, i initially left as much of it open as possible for unique tiles so that any metatile could be used at any time for custom levels. seems like yall undid that with the parallax

@FicusmcHousePlant
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Parallax uses no metatiles. As for new blocks, we would need a CHR swap to fit them all in

@FicusmcHousePlant
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Ex. ToE's brick tiles will be swapped with the 1.0 checker blocks

@kandowontu
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This will only work right now if the Chr and metatiles are in the exact same spot as what is being replaced, and will just require a Chr swap when the level is chosen. I hope.

@kandowontu
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The new branch is to see if it’s possible to have a full alternate metatile set

@FicusmcHousePlant
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And that's the plan. The Bricks in the CHR replace the 1.0 checker blocks, and will line up in the metatiles

@zephyrside
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zephyrside commented Apr 28, 2024

wait, hear me out

t i l e s e t
t r i g g e r s

when loaded into the sprite renderer, it changes which tileset is used by the game, similar to how the color triggers change the background color

@FicusmcHousePlant
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Cool idea, but we might put what CHR the level uses in the header

@zephyrside
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i guess that could work

@kandowontu
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wait, hear me out

t i l e s e t t r i g g e r s

when loaded into the sprite renderer, it changes which tileset is used by the game, similar to how the color triggers change the background color

This would be the way, we just need to figure out how to have a separate set of tile definitions and attributes that load for it…

@zephyrside
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oh hey btw @ADM228 how do i export the music from fs to work with banks

@ADM228
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ADM228 commented Apr 28, 2024

@zephyrside only export a few songs at a time and ensure the total assembly size less than 8192 bytes
Some of the guesswork has been removed since FS 4.2.0 introduced folders (i put the songs in folders)
Also there's the good old DPCM aligner if you know what i mean

@Rubiidev-18
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#94 (maybe shorten the pad hitbox a tiny bit)

@kandowontu
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#94 (maybe shorten the pad hitbox a tiny bit)

The pad has a hitbox wide size of 16 pixels and a height of 2 pixels.

@Rubiidev-18
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The pad has a hitbox wide size of 16 pixels and a height of 2 pixels.

maybe just decrease it by 2 pixels (as you see, I'm helping, you should add me as a issue helper)

@kandowontu
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kandowontu commented Apr 29, 2024

The pad has a hitbox wide size of 16 pixels and a height of 2 pixels.

maybe just decrease it by 2 pixels (as you see, I'm helping, you should add me as a issue helper)

I dont see a problem with #94 - The cube missed the spike hitbox (a small rectangle in the middle of the spike) - its working BETTER than expected thanks to the new collision routines.

See my response video in slow motion here: #94 (comment)

@kandowontu
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@zephyrside most of us have agreed that we should start looking into running a kickstarter. Just wanted to see your thoughts on this, and obviously you will be recieving a cut just like everyone else.

@kandowontu
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kandowontu commented May 5, 2024

Hey @zephyrside we have another opportunity to make some money, as we have an offer to make a reskinned version of famidash to be used inside of a future steam game using unreal engine, just as a fun mini-game/easter egg.
Maybe some custom screens and levels based on their music.
Of course you're going to be included in the payout!
I wanted to make sure you're cool with this, and also hoping you could change the license to something standard so that there wouldn't be any reason for their legal team to have concerns.
Lets get paid!

oooh i like the idea elaborate more on this game that you speak of

Its called Vectorball ( https://store.steampowered.com/app/2512660/VectorBall/ )
The guy gives away pizza gift cards almost every day on the discord, and the developers are cool af.
They've already commissioned me a few hundred (minimum) to help develop a standalone homebrew for it as well lmao.

I'll try to get steam beta codes for the team!

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@LNLenost
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LNLenost commented May 5, 2024

Its called Vectorball ( https://store.steampowered.com/app/2512660/VectorBall/ )
The guy gives away pizza gift cards almost every day on the discord, and the developers are cool af.
They've already commissioned me a few hundred (minimum) to help develop a standalone homebrew for it as well lmao.

I'll try to get steam beta codes for the team!

Ngl the game seems FIRE

Also today I will prob join the Famidash discord

@zephyrside
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Its called Vectorball ( https://store.steampowered.com/app/2512660/VectorBall/ ) The guy gives away pizza gift cards almost every day on the discord, and the developers are cool af. They've already commissioned me a few hundred (minimum) to help develop a standalone homebrew for it as well lmao.

I'll try to get steam beta codes for the team!

this game looks sick as hell, i'm all for it

@kandowontu
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Lfg!! Just submitted a proposal!

@kandowontu
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@zephyrside send me an email, we’ve been greenlit. Want to go over your cut. Kandowontu@me.com

@zephyrside
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@zephyrside send me an email, we’ve been greenlit. Want to go over your cut. Kandowontu@me.com

will do soon
first i gotta make sure that i don't have a repeat of december 31 2023 by getting in direct contact with you

@kandowontu
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@zephyrside are you still down for making music?

@zephyrside
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@zephyrside are you still down for making music?

i'm a bit rusty due to the 4 month absence but i can give it a shot

@kandowontu
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Wanna give base after base a shot? :D

@zephyrside
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sure

@zephyrside
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i love 2 player mode
https://github.com/famidash/famidash/assets/140995410/e3dc96cc-34d5-4276-96f3-2809ae9c8464

even without the visible pads the game struggles lmao

@kandowontu
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It’s so bad 😭😭😭

@zephyrside
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oh btw, we should probably shrink the size of the parallax chr if we ever want more than one background

@FicusmcHousePlant
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I'm not sure if that's possible without making the background repetitive

@FicusmcHousePlant
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We wouldn't need a new background until Electrodynamix anyways, which is in the distant future after 1.0

@FicusmcHousePlant
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Even then I don't think it'd be worth it

@zephyrside
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we can probably cut the size down a bit by having only two upward offsets instead of three

@kandowontu kandowontu unpinned this issue May 20, 2024
@FicusmcHousePlant
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FicusmcHousePlant commented May 27, 2024

Created a todo list for 1.0. Getting very close to finalizing all the levels. Music is also mostly complete

@ADM228
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ADM228 commented Jun 5, 2024

Yo @zephyrside happy birthday

@LNLenost
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LNLenost commented Jun 5, 2024 via email

@FicusmcHousePlant
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Oh yeah happy birthday! 🎂🎉

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