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Releases: fantasycalendar/FoundryVTT-Sequencer

3.1.4

28 Aug 17:04
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  • Effects - Added better support for the Walled Templates module
  • Effects - Fixed effects becoming invisible when using both offset and local with just a source location and no target
  • Effects - Fixed .shape()s isMask property not working when the shape type was set to polygon
  • Sounds - Fixed "End All Sounds" button not working in the Sequencer Manager

3.1.3

10 Aug 16:59
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  • Sequencer - Removed stray debugger, whoops
  • Animations - Fixed .rotateTowards() being off by a few degrees
  • Effects - Added .temporary(), which causes an effect to not set any flags on any objects, which means a refresh will make the effect disappear
  • Effects - Fixed .zIndex() not working with .screenSpace()
  • Effects - Fixed offset's local modifier not applying correctly when using .stretchTo() and the like

3.1.2

17 Jul 10:24
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  • Sequencer - Fixed Sequencer's ready hooks sometimes not firing when canvas was fully ready
  • Effects - Improved persistent effects behavior when pasted across scenes

3.1.1

09 Jul 10:30
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  • Effects - Fixed .shape() with mask: true not masking its parent
  • Effects - Hopefully fixed issues surrounding effects sometimes not being cleared properly
  • Effects - Fixed effects in v11 sometimes ending up in the top left corner after switching scenes

3.1.0

29 Jun 20:39
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  • Sequencer - Fixed a bug in the database when copying some file paths would not work properly
  • Effects - Added .aboveInterface()

3.0.14

26 Jun 17:48
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  • Sequencer - Improved Database-to-Database binding when considering custom metadata
  • Animations - Fixed cases where if a newly created token had .animation()s applied to them would sometimes fail due to Token#mesh not being initialized (Thanks LukeAbby & TMinz)
  • Effects - Vastly improved .mask() performance and behavior all thanks to dev7355608!
  • Effects - Fixed a rare case where range-finding effects would fail to determine the right video file to play

3.0.13

24 Jun 15:34
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  • Effects - Added .randomSpriteRotation()
  • Effects - Fixed a bug with cached locations and .mask()
  • Effects - Fixed database-to-database mappings

3.0.12

23 Jun 15:01
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  • Sequencer - Fixed console error caused by the clean-up of old expired effects (Thanks LukeAbby on Github!)
  • Sequencer - Added fullyQualified secondary parameter to Sequencer.Database.getPathsUnder() (Thanks LukeAbby on Github!)
  • Animations - Added support for elevation in .teleportTo()
  • Canvas Pan - Fixed .canvasPan() not working other clients than the executing client
  • Effects - Slightly adjusted how .missed() interacts with .stretchTo() when two tokens are right next to each other
  • Effects - Fixed .playbackRate() causing effects to have the incorrect amount of playback time
  • Effects - Fixed .rotateTowards() not working with .text()

3.0.11

17 Jun 21:25
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  • Sequencer - Made PIXI fix settings default to being turned off
  • Sequencer - Fixed strange interaction with .preset() not working when certain functions were called in the preset
  • Sequencer - In Foundry v11, .macro() now requires the secondary parameter to be an object, as the behavior of Advanced Macros have been partially integrated in v11 (does not affect v10)
  • Effects - Fixed some persistent effects not being deleted from scenes after their attached sources were deleted
  • Effects - Fixed effects targeting drawings not properly using the drawing position and dimensions
  • Effects - Fixed .playbackRate() not working well with internal loops and .persist()

Mask filter alpha branch

17 Jun 13:51
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Pre-release
3.0.!11

Initial commit