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Bunnymark Jai D3D11

just checking how fast computers go without a slow engine. probably the fastest bunnymark.

i think this benchmark is cpu bound. there's no SIMD, SOA, Threads, or CPU optimization of any kind when updating bunnies. because i think this is how a real game would work.

Demo

https://www.youtube.com/watch?v=_cSMGs2LyD8

1,000 bunnies at 24,000 fps (cpu: 12700, gpu: RX 6800) || 1,000 bunnies at 13,000 fps (cpu: 8700k, gpu: 1070 mini)

bunnymark youtube video

50,000 bunnies at 4,000 fps (cpu: 8700k, gpu: 3090) || 50,000 bunnies at 4,000 fps (cpu: 12700, gpu: RX 6800)

bunnymark youtube video

3,607,125 bunnies at 60 fps (cpu: 8700k, gpu: 3090) || 3,500,000 bunnies at 60 fps (cpu: 12700, gpu: RX 6800)

bunnymark youtube video

Download the exe

https://github.com/farzher/Bunnymark-Jai-D3D11/releases/download/v0.0.3/bunnymark.exe

Build From Source

  1. have #the_compiler(v0.1.60)
  2. run run.bat

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just checking how fast computers can go. probably the fastest bunnymark.

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