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Setting "Apple Generic Versioning" through Fastlane
Question Description
I am building a Unity Xcode project. The Xcode project is generated from scratch every time Unity runs a build.
In order to use Fastlane's increment_build_number action, the Xcode project must be configured to use "Apple Generic Versioning". Yes, I have read the document how to enable this through Xcode. However, I am building a CI system, so I cannot manually setup the Xcode project everytime.
Is there no way to set Xcode to use "Apple Generic Versioning" through some Fastlane action?
The text was updated successfully, but these errors were encountered:
Right now, my only option is to run sed or perl outside of fastlane. However fastlane already provides actions for things like enabling/disabling automatic signing, so why not this?
p.s. what's the best action to run perl from within a fastlane file?
To get the name that the Xcodeproj module will use, go to the Build Settings tab and then go to Editor > Show Setting Names. That will change the titles to their actual names, e.g. Versioning System -> VERSIONING_SYSTEM
Question Checklist
Question Subject
Setting "Apple Generic Versioning" through Fastlane
Question Description
I am building a Unity Xcode project. The Xcode project is generated from scratch every time Unity runs a build.
In order to use Fastlane's increment_build_number action, the Xcode project must be configured to use "Apple Generic Versioning". Yes, I have read the document how to enable this through Xcode. However, I am building a CI system, so I cannot manually setup the Xcode project everytime.
Is there no way to set Xcode to use "Apple Generic Versioning" through some Fastlane action?
The text was updated successfully, but these errors were encountered: