A framework mod for Derail Valley that enables other mods to create entries in the comms radio more easily.
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A framework mod for Derail Valley that enables other mods to create entries in the comms radio more easily.
Download the API archive, install it using UnityModManager Installer, and add a reference in your project file.
<Reference Include="CommsRadioAPI"/>
You'll likely need to add a reference path to Directory.Build.targets
to tell the compiler where the API assembly is. Adjust it to match your Derail Valley install directory.
C:\Program Files (x86)\Steam\steamapps\common\Derail Valley\Mods\CommsRadioAPI\
Creating a Comms Radio mode is done via the static CommsRadioMode.Create
method.
CommsRadioMode mode = CommsRadioMode.Create(MyInitialStateBehaviour);
To change the laser beam color, pass the laserColor
parameter.
CommsRadioMode mode = CommsRadioMode.Create(MyInitialStateBehaviour, laserColor: Color.CornflowerBlue);
To specify the ordering of the Comms Radio mode, pass an insertBefore
predicate.
CommsRadioMode mode = CommsRadioMode.Create(MyInitialStateBehaviour, insertBefore: mode => mode == ControllerAPI.GetVanillaMode(VanillaMode.LED));
Important
The initial state passed to CommsRadioMode.Create
must have ButtonBehaviourType.Regular
as its button behaviour.
State, player input handling, and game update handling are encapsulated by AStateBehaviour
, which consuming mods must extend. Transitioning from one state to another is achieved by returning a new AStateBehaviour
from one of the handler methods. This can also be used to change the behaviour in response to player input.
class CounterBehaviour : AStateBehaviour
{
int number;
public CounterBehaviour(int number) : base(new CommsRadioState(titleText: "Counter", contentText: number.ToString()))
{
this.number = number;
}
public override AStateBehaviour OnAction(CommsRadioUtility utility, InputAction action)
{
return action switch
{
// These transition to a new state with the same behaviour
InputAction.Up => new CounterBehaviour(number + 1),
InputAction.Down => new CounterBehaviour(number - 1),
// This transitions to an entirely different state and behaviour
InputAction.Activate => new MyInitialStateBehaviour(),
_ => throw new ArgumentException(),
};
}
}
Note
OnUpdate
is allowed to return this
if no change in state has occurred in response to the game update tick.
OnAction
is not allowed to do this. Set the state's button behaviour to ButtonBehaviourType.Ignore
instead.
View the full API documentation.
Building the project requires some initial setup, after which running dotnet build
will do a Debug build or running dotnet build -c Release
will do a Release build.
After cloning the repository, some setup is required in order to successfully build the mod DLLs. You will need to create a new Directory.Build.targets file to specify your local reference paths. This file will be located in the main directory, next to CommsRadioAPI.sln.
Below is an example of the necessary structure. When creating your targets file, you will need to replace the reference paths with the corresponding folders on your system. Make sure to include semicolons between each of the paths and no semicolon after the last path. Also note that any shortcuts you might use in file explorer—such as %ProgramFiles%—won't be expanded in these paths. You have to use full, absolute paths.
<Project>
<PropertyGroup>
<ReferencePath>
C:\Program Files (x86)\Steam\steamapps\common\Derail Valley\DerailValley_Data\Managed\
</ReferencePath>
<AssemblySearchPaths>$(AssemblySearchPaths);$(ReferencePath);</AssemblySearchPaths>
</PropertyGroup>
</Project>
It's recommended to use Git's autocrlf mode on Windows. Activate this by running git config --global core.autocrlf true
.
To package a build for distribution, you can run the package.ps1
PowerShell script in the root of the project. If no parameters are supplied, it will create a .zip file ready for distribution in the dist directory. A post build event is configured to run this automatically after each successful Release build.
Linux: pwsh ./package.ps1
Windows: powershell -executionpolicy bypass .\package.ps1
Some parameters are available for the packaging script.
Leave the package contents uncompressed in the output directory.
Specify a different output directory.
For instance, this can be used in conjunction with -NoArchive
to copy the mod files into your Derail Valley installation directory.
Source code is distributed under the MIT license. See LICENSE for more information.