Releases: fayaz12g/totk-aar
AAR Launcher - Auto Updating!
I had no clue people still use this.
Here is the final auto updating launcher you will need for the program. It let's you access all my tools and will update whenever I add a new tool or there are fixes on a tool, so you never have to download a new file and allow it again!
From now on I will be posting information about updates to the reddit. Join the community to stay up to date, discuss requests for features, or help out!
Release 8.6.5
- Made an update that fixed launching issues because of a double @ sign.
- I made a version of the Any Aspect Ratio Tool that works for Super Mario Odyssey, would be rad if you checked it out: https://github.com/fayaz12g/smo-aar/releases/tag/1.0.0
Release 8.6.2
- pchtxt Scaling changes now no longer are enabled if the aspect ratio is 16:9
Release 8.6.1
- Fix an issue where text fields have white text in light mode making it unreadable
- Cleanup code in the compress script
Release 8.6.0
- The main fix here is the save screen now shows the correct aspect ratio for the game preview image!
- Added default values for all dFPS elements
- Fixed issue with custom output folder
- Cleaned up download code to optimize it
With the new AAR_Launcher, you don't need to re-download every time, just use the same file from before! If you've never downloaded it before, or deleted it, it's linked below.
Additionally I've uploaded the dev version I use for testing. This links straight to the dev branch and is not recommended as I might push unstable changes to it.
Release 8.5.1
Now there is no need to constantly be downloading new versions whenever they come out, the same AAR executable you use will always run the latest version by pulling updates versions of each file straight from the GitHub main branch. I also made a few changes in this version.
- Autoupdates
- You can now customize the name of the generated mod
- Updated credits with acknowledgment of @InterClaw for their help in detailed issue reporting
- Credits is now clickable and leads to the GitHub repo page
- Unneeded visuals are now moved to legacy
- Disable Dynamic res now notes it’s incompatibility (thanks @SigonLegacy for figuring this one out)
- Tweaked save game page again (still a WIP)
- Errors will now halt the progress bar and make it red
- Now if Yuzu or Ryujinx is open, you will see an error message asking you to close it
Auto Updating Launcher
Here you can find the launcher for TOTK-AAR that is always going to be up to date, so you can keep it anywhere on your computer and whenever I release an update, there's no need to download a new file, just open the existent one! The dev version is also linked, but not recommended as it links to the dev branch that I may push unstable commits to.
Edit 03/04/2024:
I had no clue people still use this tool. I've updated the auto launcher file with the latest version here:
https://github.com/fayaz12g/totk-aar/releases/tag/final
Release 8.5.0
- Fix shop menu stretching with 16:10 aspect ratio
- Text stretching fixes in save screen
- Camera stretching fixes
Release 8.4.1
- The Print Redirector "flush" command now works to print error messages directly into the custom console
- The console now has a UI that matches the rest of the UI
- The console is now read only so you cannot accidentally type in it
Release 8.4.0
- Visual Fixes SHOULD now work, thanks to an issue found by @InterClaw and @Fruithapje21! A new method loads them all in disabled, and enables them based on the checkboxes you select.
- Fix name of generated Anisotropic Filtering Fix
- Tweaked fixes for the way the save game pane displays the game preview