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/************************************************** | ||
** GAME APPLE CLASS | ||
**************************************************/ | ||
var Apple = function(startX, startY) { | ||
var x = startX, | ||
y = startY, | ||
onPlayer = false, | ||
id; | ||
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// Getters and setters | ||
var getX = function() { | ||
return x; | ||
}; | ||
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var getY = function() { | ||
return y; | ||
}; | ||
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var isOnPlayer = function() { | ||
return onPlayer; | ||
}; | ||
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var setX = function(newX) { | ||
x = newX; | ||
}; | ||
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var setY = function(newY) { | ||
y = newY; | ||
}; | ||
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var setOn = function(newState) { | ||
onPlayer = newState; | ||
}; | ||
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// Define which variables and methods can be accessed | ||
return { | ||
getX: getX, | ||
getY: getY, | ||
isOnPlayer: isOnPlayer, | ||
setX: setX, | ||
setY: setY, | ||
setOn: setOn, | ||
id: id, | ||
onPlayer: onPlayer | ||
} | ||
}; | ||
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// Export the Player class so you can use it in | ||
// other files by using require("Player").Player | ||
exports.Apple = Apple; |
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Original file line number | Diff line number | Diff line change |
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/************************************************** | ||
** GAME FIRST AID CLASS | ||
**************************************************/ | ||
var FirstAid = function(startX, startY) { | ||
var x = startX, | ||
y = startY, | ||
onPlayer = false, | ||
id; | ||
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// Getters and setters | ||
var getX = function() { | ||
return x; | ||
}; | ||
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var getY = function() { | ||
return y; | ||
}; | ||
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var isOnPlayer = function() { | ||
return onPlayer; | ||
}; | ||
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var setX = function(newX) { | ||
x = newX; | ||
}; | ||
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var setY = function(newY) { | ||
y = newY; | ||
}; | ||
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var setOn = function(newState) { | ||
onPlayer = newState; | ||
}; | ||
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// Define which variables and methods can be accessed | ||
return { | ||
getX: getX, | ||
getY: getY, | ||
isOnPlayer: isOnPlayer, | ||
setX: setX, | ||
setY: setY, | ||
setOn: setOn, | ||
id: id, | ||
onPlayer: onPlayer | ||
} | ||
}; | ||
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// Export the Player class so you can use it in | ||
// other files by using require("Player").Player | ||
exports.FirstAid = FirstAid; |
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Original file line number | Diff line number | Diff line change |
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/************************************************** | ||
** GAME Oxygen CLASS | ||
**************************************************/ | ||
var Oxygen = function(startX, startY) { | ||
var x = startX, | ||
y = startY, | ||
onPlayer = false, | ||
id; | ||
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// Getters and setters | ||
var getX = function() { | ||
return x; | ||
}; | ||
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var getY = function() { | ||
return y; | ||
}; | ||
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var isOnPlayer = function() { | ||
return onPlayer; | ||
}; | ||
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var setX = function(newX) { | ||
x = newX; | ||
}; | ||
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var setY = function(newY) { | ||
y = newY; | ||
}; | ||
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var setOn = function(newState) { | ||
onPlayer = newState; | ||
}; | ||
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// Define which variables and methods can be accessed | ||
return { | ||
getX: getX, | ||
getY: getY, | ||
isOnPlayer: isOnPlayer, | ||
setX: setX, | ||
setY: setY, | ||
setOn: setOn, | ||
id: id, | ||
onPlayer: onPlayer | ||
} | ||
}; | ||
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// Export the Player class so you can use it in | ||
// other files by using require("Player").Player | ||
exports.Oxygen = Oxygen; |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,71 @@ | ||
/************************************************** | ||
** GAME Oxygen CLASS | ||
**************************************************/ | ||
var Oxygen = function(startX, startY) { | ||
var x = startX, | ||
y = startY, | ||
onPlayer = false, | ||
image, | ||
id; | ||
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image = new Image(); | ||
imageBalon = new Image(); | ||
image.src = "images/oxygen.png"; | ||
imageBalon.src = "images/balon.png"; | ||
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var width = 60, | ||
height = 60; | ||
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// Getters and setters | ||
var getX = function() { | ||
return x; | ||
}; | ||
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var getY = function() { | ||
return y; | ||
}; | ||
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var isOnPlayer = function() { | ||
return onPlayer; | ||
}; | ||
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var setX = function(newX) { | ||
x = newX; | ||
}; | ||
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var setY = function(newY) { | ||
y = newY; | ||
}; | ||
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var setOn = function(newState) { | ||
onPlayer = newState; | ||
}; | ||
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var draw = function(ctx, localPlayer) { | ||
if (onPlayer == false){ | ||
var imageX = playerXposition-(localPlayer.getX()-x)-image.width/2, | ||
imageY = y-image.height/2; | ||
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ctx.drawImage(image, imageX, imageY); | ||
} | ||
else { | ||
ctx.drawImage(imageBalon, playerXposition-90, localPlayer.getY()-120) | ||
ctx.drawImage(image, playerXposition-86, localPlayer.getY()-110) | ||
} | ||
}; | ||
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// Define which variables and methods can be accessed | ||
return { | ||
getX: getX, | ||
getY: getY, | ||
isOnPlayer: isOnPlayer, | ||
setX: setX, | ||
setY: setY, | ||
setOn: setOn, | ||
draw: draw, | ||
height: height, | ||
width: width, | ||
id: id | ||
} | ||
}; |
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