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Typo readme
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chregu82 committed Aug 26, 2020
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Expand Up @@ -212,7 +212,7 @@ At the time a sprite is defined, the borders of the sprite are used for detectin

Collision detection takes place at the time a sprite is defined or moved. This sprite is checked against all other active sprites. All detected collisions are reported.

A collision is reported as a keyboard input with this syntax: <ESC>[#<idx1>;<idx2>c where idx1 is the sprite index you just defined or moved and idx2 is the sprite it collides with.
A collision is reported as a keyboard input with this syntax: \ESC[#<idx1>;<idx2>c where idx1 is the sprite index you just defined or moved and idx2 is the sprite it collides with.

## Compiling on Mac / Linux

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