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Reproduce the bug:
Start the game on state game, change the current state to any other state with system.change_state() then change back the state to game.
Reproduce the bug:
Start the game on state game, change the current state to any other state with system.change_state() then change back the state to game.
LLDB backtrace:
frame #0: 0x000000010ffd523f
-> 0x10ffd523f: movsd (%rdx,%rax), %xmm1
0x10ffd5244: movsd %xmm1, (%rsi)
0x10ffd5248: movq %r8, 0x8(%rsi)
0x10ffd524c: movq 0x3b0(%rcx), %rdx
(lldb) bt
frame README #1: 0x00007fff8e78972d GLEngine
glDrawArrays_IMM_Exec + 856 frame #2: 0x000000010029c0ff libsfml-graphics.2.2.0.dylib
sf::RenderTarget::draw(sf::Vertex const*, unsigned long, sf::PrimitiveType, sf::RenderStates const&) + 463frame Create scripts to making redistribuables archives on Linux #3: 0x0000000100055c70 octodyssey.app
TransitionManager::draw(this=0x0000000100974a00, render=0x000000010100c0c8, states=RenderStates at 0x00007fff5fbff510) const + 80 at TransitionManager.cpp:384 frame #4: 0x000000010029bf29 libsfml-graphics.2.2.0.dylib
sf::RenderTarget::draw(sf::Drawable const&, sf::RenderStates const&) + 41frame Added cppcheck to travis and refactored .travis.yml #5: 0x0000000100051d9a octodyssey.app
MapManager::draw(this=0x0000000100974958, render=0x000000010100c0c8, states=RenderStates at 0x00007fff5fbff5e0) const + 90 at MapManager.cpp:56 frame #6: 0x000000010029bf29 libsfml-graphics.2.2.0.dylib
sf::RenderTarget::draw(sf::Drawable const&, sf::RenderStates const&) + 41frame Makefile updated #7: 0x000000010003b638 octodyssey.app
StateGame::draw(this=0x0000000100974950, render=0x000000010100c0c8) const + 72 at StateGame.cpp:44 frame #8: 0x000000010007f7bd octodyssey.app
octo::StateManager::draw(this=0x000000010100c010, render=0x000000010100c0c8) const + 93 at StateManager.cpp:248frame Integration of all stuffs #9: 0x0000000100099297 octodyssey.app
octo::ApplicationImp::drawAll(this=0x000000010100c000) + 119 at Application.cpp:246 frame #10: 0x00000001000991b7 octodyssey.app
octo::ApplicationImp::run(this=0x000000010100c000) + 343 at Application.cpp:270frame Makefile #11: 0x0000000100095410 octodyssey.app
octo::Application::run(stateKey=0x00007fff5fbff978) + 112 at Application.cpp:339 frame #12: 0x00000001000657f5 octodyssey.app
main(argc=1, argv=0x00007fff5fbffb10) + 821 at main.cpp:56frame Added sprite sheet support #13: 0x00007fff8dc465c9 libdyld.dylib`start + 1
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