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Segfault #555

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fcvalise opened this issue Oct 7, 2015 · 0 comments
Open

Segfault #555

fcvalise opened this issue Oct 7, 2015 · 0 comments

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@fcvalise
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fcvalise commented Oct 7, 2015

Process 17832 stopped

  • thread README #1: tid = 0x17fd26, 0x00000001008ff6e8 libsfml-audio.2.3.dylibsf::SoundSource::getStatus() const + 8, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x18b4000018b8) frame #0: 0x00000001008ff6e8 libsfml-audio.2.3.dylibsf::SoundSource::getStatus() const + 8
    libsfml-audio.2.3.dylib`sf::SoundSource::getStatus:
    -> 0x1008ff6e8 <+8>: movl 0x8(%rdi), %edi
    0x1008ff6eb <+11>: leaq -0x4(%rbp), %rdx
    0x1008ff6ef <+15>: movl $0x1010, %esi
    0x1008ff6f4 <+20>: callq 0x1009073be ; symbol stub for: alGetSourcei
    (lldb) bt
  • thread README #1: tid = 0x17fd26, 0x00000001008ff6e8 libsfml-audio.2.3.dylib`sf::SoundSource::getStatus() const + 8, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x18b4000018b8)
    • frame #0: 0x00000001008ff6e8 libsfml-audio.2.3.dylibsf::SoundSource::getStatus() const + 8 frame #1: 0x000000010043c7ba octodyssey.appocto::(anonymous namespace)::SortSound::operator(this=0x00007fff5fbfec30, left=0x000000010192db10, right=0x0000000101930e90)(std::__1::shared_ptrsf::Sound const&, std::__1::shared_ptrsf::Sound const&) const + 106 at AudioManager.cpp:37
      frame Trouver un moyen de compiler ce projet  #2: 0x000000010043c2d4 octodyssey.appvoid std::__1::__sort<octo::(anonymous namespace)::SortSound&, std::__1::shared_ptr<sf::Sound>*>(__first=0x0000000101930000, __last=0x0000000101930ff0, __comp=0x00007fff5fbfec30)::SortSound&) + 2980 at algorithm:3969 frame #3: 0x00000001004397fe octodyssey.appocto::AudioManager::createSound(sf::SoundBuffer const&) [inlined] void std::__1::sortstd::__1::shared_ptr<sf::Sound*, octo::(anonymous namespace)::SortSound&>(__first=0x0000000101930000, __last=0x0000000101930ff0, __comp=0x00007fff5fbfec30)::SortSound&) + 49 at algorithm:4037
      frame Create scripts to making redistribuables archives on OSX #4: 0x00000001004397cd octodyssey.appocto::AudioManager::createSound(sf::SoundBuffer const&) [inlined] void std::__1::sort<std::__1::shared_ptr<sf::Sound>, octo::(anonymous namespace)::SortSound>(__first=__wrap_iter<std::__1::shared_ptr<sf::Sound> *> at 0x00007fff5fbfec40, __last=__wrap_iter<std::__1::shared_ptr<sf::Sound> *> at 0x00007fff5fbfec38, __comp=SortSound at 0x00007fff5fbfec30)::SortSound) + 63 at algorithm:4071 frame #5: 0x000000010043978e octodyssey.appocto::AudioManager::createSound(this=0x000000010100c900, buffer=0x0000000100fa3b80) + 302 at AudioManager.cpp:333
      frame Improvement of .travis.yml #6: 0x00000001004394b1 octodyssey.appocto::AudioManager::playSound(this=0x000000010100c900, buffer=0x0000000100fa3b80, volume=1, pitch=0.963714778, position=0x00007fff5fbfef00, minimumDistance=100, attenuation=0.5) + 209 at AudioManager.cpp:170 frame #7: 0x00000001002a1775 octodyssey.appTree::playSound(this=0x000000011367faa0, biome=0x0000000101106000, position=0x000000011367faa8) + 405 at Tree.cpp:250
      frame Add makedepend to the Makefile #8: 0x00000001002a18ab octodyssey.appTree::update(this=0x000000011367faa0, frameTime=(m_microseconds = 17282), builder=0x0000000145ff7b90, biome=0x0000000101106000) + 203 at Tree.cpp:264 frame #9: 0x00000001002696c3 octodyssey.appDecorManager::update(this=0x0000000145ff7a90, frameTime=(m_microseconds = 17282), camera=0x000000010100d1a0) + 755 at DecorManager.cpp:98
      frame Crash when state game is re-started [branch fc] #10: 0x00000001001ca189 octodyssey.appGroundManager::updateDecors(this=0x0000000145ff7a00, deltatime=(m_microseconds = 17282)) + 1065 at GroundManager.cpp:1181 frame #11: 0x00000001001cbe11 octodyssey.appGroundManager::update(this=0x0000000145ff7a00, deltatime=0.0172819998) + 673 at GroundManager.cpp:1250
      frame Chutte de fps #12: 0x00000001000d6108 octodyssey.appGame::update(this=0x0000000100f60b60, frameTime=(m_microseconds = 17282)) + 504 at Game.cpp:140 frame #13: 0x000000010009ac80 octodyssey.appGameScreen::update(this=0x0000000101840400, frameTime=(m_microseconds = 17282)) + 432 at GameScreen.cpp:75
      frame Update octolib and added audio demo #14: 0x000000010037bca1 octodyssey.appocto::StateManager::update(this=0x000000010100c010, frameTime=(m_microseconds = 17282), view=0x000000010100d258) + 193 at StateManager.cpp:334 frame #15: 0x000000010039afc2 octodyssey.appocto::details::ApplicationImp::run(this=0x000000010100c000) + 210 at ApplicationImp.hpp:299
      frame Updated octolib #16: 0x00000001003970f0 octodyssey.appocto::Application::run(stateKey=0x00007fff5fbff9a8) + 112 at Application.cpp:72 frame #17: 0x00000001002e4e8f octodyssey.appmain(argc=1, argv=0x00007fff5fbffb40) + 815 at main.cpp:90
      frame Segfault lorsque je quitte l'application #18: 0x00007fff8ed745c9 libdyld.dylib`start + 1
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