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game.py
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game.py
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#this is the file for our game
import pygame
import sys
import numpy
pygame.init()
background_color = (255,255,255)
WINDOW_DIMENSIONS = (640, 480)
width, height = 640, 480
"""Bunch of variables"""
screen = pygame.display.set_mode((width, height))
screen.fill(background_color)
pygame.display.set_caption('Connect 4')
class Board:
def __init__(self, matrix, piecesize=100):
width, height = 5, 4
# self.PIECESIZE = piecesize
# self.BOARDWIDTH = width*piecesize
# self.BOARDHEIGHT = height*piecesize
# self.width = width
# self.height = height
# self.COLOR = (0, 0, 255)
# self.XMARG = (WINDOW_DIMENSIONS[0] - self.BOARDWIDTH) // 2
# self.YMARG = WINDOW_DIMENSIONS[1] // 4
# self.RECT = pygame.Rect(self.XMARG, self.YMARG,
# self.BOARDWIDTH, self.BOARDHEIGHT)
# self.TURN = 0
#
# self.COUNT1 = 0 # player 1 moves
# self.COUNT2 = 0 # player 2 moves
#the thigs used for the workign code
self.width = width
self.height = height
self.matrix = matrix
#self.PLAYERS = (p1, p2)2
def draw(self, screen):
# Drawing the grid
for x in range(0, self.width * 100, 100):
for y in range(0, self.height * 100, 100):
rectangle =(x,y, 100, 100)
#print("Drawing x, y : ", x, y)
pygame.draw.rect(screen, (0,0,255), rectangle, 5)
#drawing the chips
for x in range(self.width):
for y in range(self.height):
pos = (x *100 + 50 , y *100 + 50)
if self.matrix[y,x] == 1:
color = (255, 255, 0) # yellow
elif self.matrix[y, x] == 2:
color = (255, 0, 0) # red
else:
continue
pygame.draw.circle(screen, color , pos, 40)
def createboard(rows,columns):
row_size = ''
for rows in range(rows):
if rows == 0:
row_size = row_size + '0'
else:
row_size = row_size + ',0'
fullmatrix = ''
for cols in range(columns):
if cols == 0:
fullmatrix = fullmatrix + row_size
else:
fullmatrix = fullmatrix + '; ' + row_size
return fullmatrix
def winning(matrix, connect):
rows = matrix.shape[0]
columns = matrix.shape[1]
#horizontal
for x in range(rows):
for y in range(columns-connect+1):
if matrix[x,y] == matrix[x,y+1] == matrix[x,y+2] and matrix[x,y] != 0: #add another == for Connect 4
return True, matrix[x,y]
#vertical
for y in range(columns):
for x in range(rows-connect+1):
if matrix[x,y] == matrix[x+1,y] == matrix[x+2,y] and matrix[x,y] != 0: #add another == for Connect 4
return True, matrix[x,y]
#determines which side is longer for diagonal search
if rows>columns:
longer = rows
else:
longer = columns
#diagonal
arrayM = numpy.asarray(matrix)
for x in range(longer-1):
a = numpy.diagonal(arrayM,x-(rows-connect+1))
for i in range(len(a)-connect+1):
if a[i] == a[i++1] == a[i+2] and a[i] !=0:
return True, a[i]
#reverse diagonal
arrayM = numpy.asarray(numpy.fliplr(matrix))
for x in range(longer-1):
a = numpy.diagonal(arrayM,x-(rows-connect+1))
for i in range(len(a)-connect+1):
if a[i] == a[i++1] == a[i+2] and a[i] !=0:
return True, a[i]
if numpy.count_nonzero(arrayM) == rows*columns:
return True, 0
#if not won
return False, 0
pygame.init()
board = numpy.matrix('0,0,0,0,0; 0,0,0,0,0; 0,0,0,0,0; 0,0,0,0,0')
print(board)
# Initialise images (save images to folder)
#background = pygame.image.load('connect4Board.png').convert_alpha()
#redPiece = pygame.image.load('redPiece.png').convert_alpha()
#yellowPiece = pygame.image.load('yellowPiece.png').convert_alpha()
player = 0
Time = 0
endscreen = False
win = winning(board,3)
def look_through_rows(board, column, player):
count = 3
count2 = 1
while count >= 0 and count2 == 1:
if board[count,column] == 0:
board[count,column] = player
count2 = count2 - 1
else:
count = count - 1
return board
#Keyboard input for player
running = True
while running:
screen.fill((255, 255, 255)) #set up background
boardC = Board(matrix = board)
boardC.draw(screen)
pygame.display.update()
if pygame.time.get_ticks() > (Time + 10):
Time = pygame.time.get_ticks()
win = winning(board,3)
if win[0] == True:
running = False
endscreen = True
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if player == 0:
player = 1
elif player == 1:
player = 2
elif player == 2:
player = 1
if event.key == pygame.K_1:
look_through_rows(board, 0, player)
print(board)
if event.key == pygame.K_2:
look_through_rows(board, 1, player)
print(board)
if event.key == pygame.K_3:
look_through_rows(board, 2, player)
print(board)
if event.key == pygame.K_4:
look_through_rows(board, 3, player)
print(board)
if event.key == pygame.K_5:
look_through_rows(board, 4, player)
print(board)
boardC.draw(screen)
pygame.display.update()
while endscreen:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
pygame.quit()
quit()
basicfont = pygame.font.SysFont(None, 20)
text = basicfont.render('Congrats! Player %.2d'%(win[1]) + ' Has Won', True, (0, 0, 0), (255, 255, 255))
textrect = text.get_rect()
textrect.centerx = screen.get_rect().centerx
textrect.centery = screen.get_rect().centery
screen.blit(text, textrect)
pygame.display.update()
pygame.quit()