![Screenshot](https://raw.githubusercontent.com/felixrieseberg/UnityGettingStarted/master/TR20 Source/screenshot.jpg) Thanks for coming by! This is repo goes along with a talk I give at TechReady, "Unity3D, Zombies and Games for Windows, Phone and Xbox". If you haven't seen the talk, you may not be overly interested in the repo here.
You can go and play the game right in your browser! The Kart racing game consists of three major pieces: A terrain built using Unity's own terrain tools (dressed up with better textures and tree models), the new Car controller (again, dressed up with a different model), and two scripts making up the "shooting bomb". The two scripts I wrote on stage can be found in the TR20 Source
folder.
Assets used:
I built slightly different shooters in both presentations, but the concept is the same: You start with building a terrain using Unity's built-in terrain tools (dressed up with better textures and tree models) and put in a character controller (using Unity's own FPS controller). You then give the controller the ability to "shoot" a ball by adding a simple script - and a box the ability to explode by also adding a simple script. The scripts I wrote on stage can be found in the TR19 Source
folder.