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Implementing isometric 3D effect in a pure 2D environment.

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fengjiongmax/3D_iso_in_2D

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3D Isometric in 2D

A project implementing isometric 3D effect in a pure 2D environment, built with Godot 3.2.x, but I think this is not difficult to implement on other engines/frameworks once you understand how this works, so I highly encourage you to do so.

This is also a rewrite of the core mechanic for my released game Ladder Box:

Tutorial

I've also written a series of the tutorial:

Name Link
Project setup and basic calculation Link
Texture render order Link
Make blocks move Link
Fall and jump Link
More order and move sync Link
Movement adjusting Link

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Implementing isometric 3D effect in a pure 2D environment.

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