- OS: Windows.
- IDE: Microsoft Visual Studio.
- Run the project on x86 configuration in Visual Studio.
- Programming language: C++
- Engine architecture: Entity Component System
- Type Reflection: rttr library
- Serialization: JSON (rapidjson)
- UI: ImGui
- Window Manager: glfw
- Scripting: Lua
- Logging: spdlog
- Memory Leak Detection: VLD
- Graphics API: OpenGL 4.3
- 3D Model loading: assimp
- Text: freetype
- Gl Loader-Generator: glad
- Image loader: stb_image
Team member | Role |
---|---|
Myself | Engine and Gameplay Logic |
Dhrumil Shukla | Engine and Gameplay Logic |
Arnold George | Graphics |
Shashwat Pandey | Physics |
Ivan Cazares Lopez | Audio and Game Design |